I’ve been thinking of suggesting this for a while, but for some reason or other haven’t got round to it.
For a long time now, Killer Instinct Guides have existed, stretching back as far as November 30th 1994 if the records on GameFAQs are to be believed. However,as good as all the resources around the internet are, there is no singular place where you can find versions of the vast majority of content in a format accessible to visually impaired or blind players wishing to up their game or simply learn more about the characters, stages etc.
Whilst the Killer Instinct Wiki provides descriptions of characters and stages, the descriptions could, I believe, do with some colour and while the move lists that are scattered about the internet might be useful to most, a large amount of the time is spent figuring out what arrows to use, with the exception of one guide that uses its own, mostly readable notation.
Now to the matter at hand:
I’ve been talking to members of this community for a while (@TheNinjaOstrich, @GalacticGeek, @Marbledecker and others), with a general concensus being that there could easily be an accessible, progressively updating guide for KI. I would be happy to host it on a site I run, but before we even get to that stage, I need the help of all of you, the Killer Instinct/Ultra-Combo.com community, if you are willing to assist me.
Whilst there are people who have offered to help who currently are unable to do so for reasons that I won’t detail here, I will make it known that at the time of writing, anyone can chip in on the following mattters, posting things in this topic (for others to give feedback on etc as well). I can compile the guide based on the information provided and will give credit to those who wish for it. If you wish to be credited individually, you can put the name you wish to be credited under along with your information.
This will be a very large-scale project, but we as a community do have 5 months to get this at least started before season 3 comes out. The way I see it, the sooner we get started, the sooner we get it finished and the sooner we get it finished, the more tidying up we can do.
I would be looking for the following in the final iteration of the guide (though since it is a living document, I do not believe for the foreseeable future that there will be a “final version”):
Controls/key (will help with later parts of the guide)
Types of moves and how they work.
How to string together a combo
Deeper mechanics (Counterbreakers, Shadowcounters, reversals etc)
If permitted by the author, links to Infil’s tools for shadow breaker training etc that are already accessible (with a few small notes about that side of things, like turning a screen reader off before trying to press buttons etc)
Menu Structure (particularly important as the developers keep adding new options etc occasionally)
Dojo text and button inputs (timings can be worked out by the player, normally at least)
Story mode (s1 and s2):
text descriptions as well as descriptions of what happens in the videos.
Backstory (taken from the news posts on this site, with permission of course)
Ultra Description (as they are not the same as stage Ultras)
Stage general description
Dynamic elements (when events are triggered during battle)
Stage Ultra Description
text for online qualifying matches etc (to allow those who have no sight at all to get online and start playing with as little help as possible and so they know what will happen)
Shadow creation/how shadow points work etc
Purchasing KI Gold/items from the store
If there’s anything else I’ve missed (which there probably is knowing the scope of this game), or anyone who wants to help with specific sections, then please feel free to let me know.
By the way, private messages on this forum aren’t exactly the most accessible thing as far as I can work out. If you wish to send any content through to me for checking etc, You can contact me using
I wish to state now that this guide is not meant to replace @Infilament’s in any way, merely to be a fully accessible resource for those with a total lack of vision. Infil’s resources are accessible in their own way, with the materials using videos also being usible with enough experience, which I intend to document. After all, it’s better to have two very complex and useful guides than one, in my opinion.
I look forward to seeing what everyone comes up with, hopefully we can pull something together.