It does? I’ve been on 5,000 FM the entire time (well, since I completed the one thing that gave me that 5,000 FM) and I’ve played through the arcade ladders for SF1, SFA, SF2 and SF4 with Ken. I also haven’t gained any XP that I can see. Maybe I’m just looking in the wrong place.
On Gamefaqs SFV arcade edition fight money guide, it says that arcade doesn’t give any XP. I’m not trying to prove you wrong by any means, I’m just kinda confused here, since it seems like some modes give you one, the other, or neither and it’s all apparently different than it used to be.
So there’s a difference between character story and the cinematic story mode? I’m assuming the character story is in the cinematic story mode? I’ll have to look at all this when I get off work tonight. I was also under the impression that the story mode was no longer giving out FM since Arcade Edition dropped, but maybe I’m mistaken.
Again, not trying to prove you wrong AT ALL. I don’t know any of this stuff. I’m just trying to figure out how to start earing FM and XP so I can actually buy stuff in the game and one site I look at says one thing, and another seemingly says something else. Oh well. No big deal. Just curious.
Sorry to jump in on this conversation, but yeah, I’ll never understand why anyone thinks something like that directional pressing is intuitive or worth doing just to get a specific move out, or at the very least a better option than something most players could throw out more easily.
Then again, I also despise charge moves, which is why I don’t use about 60% of the SF roster. That’s fine though, I don’t have to be able to use every character in a fighter, but I look at a game like KI and it makes me wonder why other games seem like they almost need to make me pay a fun tax in the form of weird, non-intuitive directional / button inputs in order for me to do something cool.
I mean, sure, if it’s an extremely damaging move, then yeah, maybe make the start up time slow, like Omen’s Demonic Despair, or leave the initiating character more vulnerable to the defender, etc. Make them have to be strategic in how they roll something out.
But I dunno, maybe that’s just me. I don’t feel like the huge sense of pride for being able to pull off a move or series of moves with super complicated button / directional presses in-match offsets how annoying it can be to try and wrestle with the game’s timing and the controller in order to pull those moves off thanks to forcing such dumpy methods of interfacing with the game on me for reasons passing understanding.