It doesn’t… her neutral throw is definitely still with in range after the first Rekka. I tried walking back to make it wiff but I just get clipped by the Low Kick follow up.
Right now my plan is to just Hold up after blocking the overhead and I’l land with a button that also Crosses Up in case she moves past me… this isn’t a true Punish but I wana see how he Reacts to it… if he figures out that Standing Fierce stops me from Jumping then I’l resort to the Jab punish…
Its never been an Issue in KI… I don’t know why though… Maybe KI has one more PreJump Frame… maybe the better input response time makes work more consistently… it could be anything.
This applies to every character with a high execution barrier and honestly, its stupid. I personally don’t like Guile and his stupid hair cut but somebody else might and its unfair for that person. I’ve been through this in BlazBlue and Guilty Gear… when I first tried it I didn’t know who was easy or who was hard… I chose my characters based on initial impressions, in Guilty Gear this was Baiken and she was hard as hell… I just Dropped the game altogether. No point in continuing if the one character I like is unplayable.
Street Fighter V has about two or three Characters that are significantly easier than Guile… Ironically Ed isn’t one of Them all because of his Psycho Flicker.
Oh yes its certainly easier than Street Fighter IV but IV wasn’t hard… it was Straight Up impossible its single handledly the most unplayable Fighting Game I’ve ever come across… so going from that to SFV was basically going from Impossible to Extremely Difficult. That plus the keyboard controls are worse this time around…
Watching or Performing any combo is slog to because ultimately you’re watching someone fighting against the game rather than their opponent… making them harder doesn’t change that, it merely makes them happen less often since your preventing fewer players from doing them. If Capcom wants to add more variety then great !!! But if they’re just supercharging pre-existing moves and tethering them to inaccessible inputs then their just being lazy… and mean.
You make it sound as if you can’t have One without the other.
Again… alternate or custom controls would be better. The anti-accessibilty players can set their controls to whatever complex input they want and everybody else can set them to something more sensible. I want to say everybody wins but I’ve been in the FGC long enough to know many veterans don’t care about new players… especially not in Street Fighter.
Ofcourse you can… assuming everybody else you play against also has Crap Execution… but against someone whos get flawless Execution you will Suffer. Heres a really simple example… if you can’t DP then people can just keep jumping at you willy nilly, and starting your offense from a jump is really strong… now you can resort to some of your characters normals to Anti-Air with but the speed and priority on those are nothing compared to the good old Fashioned Dragon Punch… normals trade more often and sometimes they just straight up lose to some jumping attacks. Or Capcom could just get rid of the inpuf lag… that could remedy the problem.
If My friend doesn’t latch on to Street Fighter V then I have no reason to stick with it either. Its a constant exercise in frustration. Months and months in training mode with this game and all I have to show for it is an uncomfortable sensation in my left thumb and Index Finger…