Crisp and detailed
Rare Siegfried gameplay
Critical Edges
Libra of Soul mode gameplay.
Also:
Lizardmanās style is in the game.
Hwang in Seong Mi-Naās story, looking just like he did in SC1, no redesign, probably meaning he wonāt be playable in the game unless added as DLC later.
And Lizardman can get horns.
Inferno gets unlocked through Story Mode.
I canāt see the image.
Iāll reupload them. ^^
Some gameplay vids:
First 15 minutes of Geraltās story:
this is how someone feels about the possibility
So with all this information we have hereās what I can pick out from it.
1-Lizardman/Aeonās fighting style is available from the footage we saw,
This has me thinking that either
A-Lizardman is in the base roster as an unlockable character
or
B-Heās DLC
Iām not sure which one is accurate but we wonāt know right away thatās for sure.
2-We can recruit other warriors from the original universe.
3-We can customize sou charge effects
4-Inferno is unlockable
5-We can defiantly change the body types of characters
6-Hwang is in the story but not playable (man choosing a fighting style is gonna be difficult)
@anon39655210 Iām pretty sure that none on there means Lizardmen donāt get to have horns added to them as an option. thatās okay I have equipment for that.
When is Tokyo game show
It started yesterday.
Doing it this way allows the devs to maintain balance among the CAS cast, which is nice because that lets you take your creation into Ranked w/o splitting up the pool of who youāre playing with. MK:Armageddon wasnāt anyoneās idea of a balanced/competitive FG to my knowledge, so the concern there was less. In Injustice they tried to balance out the custom move sets, but as I understand it most players (esp tournament ones) simply never bothered playing with custom moves, which probably has implications for casuals who are getting into the game as well.
A mix-and-match system based on relative compatibility of movesets would actually be really cool if the game were single-player only, but just not something I could see a team putting time/resources into for a game that is presumably mostly about person-to-person competition. A system like that would unequivocally only be for single player even if it were balanced because half of the game is knowing charactersā strings and what options they have available to them and reacting accordingly. Itād be utterly impossible to know what RandoCreation42ās precise movelist would be if you ran into it online, and because of that itād be nearly impossible to deal intelligently with them.
Iām personally hoping that we can take our CASās into combat online and just have āKilikā in parenthesis somewhere so that we know what the skeleton with the high heels and green afro is about. Best of both worlds as I see it. People get to take their nonsense into the broader world, and their opponents actually know what the heck theyāre dealing with at a given moment.
And now, finally having read through all nearly 1700 posts, I shall post my thoughts on a bunch of topics that have already ended, mainly because dang it, I read through almost 1700 posts
Outfits: Iām one of those people for whom the aesthetics of a character matter a great deal, and I come down quite hard on the idea that ādominatrix stripperā isnāt an interesting or compelling female character design. Itās possible to have a character be sexy without giving her F-size breasts and dressing her in fetish gear, and doing such immediately makes a character completely uninteresting to me. Ivy is so stupidly attired for a fight that I canāt care a whit about her backstory or playstyle, because everything about her appearance is just silly and pandering. Ditto for Voldo, who Iād be more than happy to see never ever return to the series.
Lore in Fighting Games: One of the more interesting things I saw in reading this thread is just how much people get invested into the lore for their favorite games. I think itās pretty cool that you guys can get so into it, but Soul Calibur is right up there with Tekken for me in the āgoodness this story is dumb and needlessly convolutedā club, and as a result I pretty much just ignore it all. I could care less if X character fits into this particular part of the timeline, because Soul Caliburās story is such a ā ā ā ā ā ā ā ā ā ā ā that itās all nonsense anyway and if a character is cool enough I figure theyāll just work it out (pretty much how they wound up with such a convoluted story in the first place).
Create A Soul: Another really interesting thing for me to see was how much people use the CAS to make other characters that already exist. For me, I always just went with a weapon I liked and then went in and tried to make a cool-looking character to wield it. Seeing people talk about making 10 versions of their favorite comic character was pretty unexpected from my end, but since the sentiment has been shared a few times here maybe Iām the odd one out! I am hoping that we can take our CASās online so that I can fight with my (hopefully) cool-looking creations, but I donāt foresee myself trying to replicate any favorite characters with the mode.
Tira DLC (really DLC practices in general): One of the more interesting debates to come out of the thread. Iām of the mind that itās generally a bad idea to announce launch DLC way before a game comes out. I get that launch DLC is a thing and understand the rationale behind it, but itās generally just kneecapping yourself from a publicity standpoint. Project timelines are a thing and post-launch content is a thing and production realities are a thing so it makes perfect sense that something can not make the disc version of a game and still be ready for launch, but it just seems like walking into trouble to announce that 3 months before the game is out. Every company that does that gets dragged for it, so why do companies keep bothering? Answer: because apparently they keep making enough money in pre-sales to justify it.
English vs Japanese Voicework: This one is something of a pet peeve of mine, but I really hate it when people complain about English voices and talk about how the [insert language] track sounds so much better or less cringey. 9 times out of 10 the other language track is of nearly the exact same overall quality, the only difference being that your understanding of that language is crappy enough that you donāt catch the subtle ways in which itās also bad. My personal favorite is when someone says āthe [usually JP] track just has so much more emotion!ā Yeah, thatās because you donāt understand what the hell theyāre actually saying so all you get is how emotive the VA was. You know what had emotion? This:
ā ā ā ā if Spidey doesnāt have a crap-ton of emotion here, but what you probably hear is how āoffā the delivery is. Now imagine some foreigner watching this compared to their native language and saying āwow, this sounds so much better in English, because I can really hear the passion!ā Yeah, heās passionate alright, but he also sounds hella weird if youāre used to the English language. [Sidenote: I love this show]
TL:DR: Lots of the JP Soul Calibur voicework is also over-the-top and weird. Just because you donāt speak Japanese doesnāt suddenly elevate the quality of how the characters sound.
This is all a good read.
Never change storm. Never change.
You unlocked character.
I wonder if this means the following might be unlockable too.
Aeon
Cassandra
Hwang
Iām right there with you on that, for multiple reasons really. For one thing, wearing what Ivy wears in to a fight with swords and what not is utterly absurd. Also, sheās had that exact same outfit for several games now. Canāt we get something different? But most of all, it makes the game come off like its being designed for horny 15 year olds.
Yes, I know that Japanese culture isnāt American culture. I hear that refrain every time apologists talk about this issue. But respect for culture isnāt the reason why most tend to like stuff like this and itās disingenuous to suggest otherwise. Itās the āI read Playboy, but only for the articlesā argument. Yes, Iām sure thatās actually true for some people, but for most? For the vast majority?
I also hear that sex sells, which is hilarious to me given that this outdated sales mantra was debunked years ago. Marketing wizards still use it because itās cheap, itās easy, and people keep saying it so it must be true, right? Never mind the fact that no data supports the idea. Any data collected on this issue says that using sex doesnāt sell any more than normal ad campaigns and in some cases adversely effects the product being sold.
Stepping away from what Iām sure some will think is an SJW take, Iām mainly just of the opinion that the look and the movement and what not feel dated. Thereās so much graphical power in video game systems, it just feels like there are more subtle and certainly more unique ways of portraying a character as alluring, seductive, attractive, even sexually aggressive, even if the whole dominatrix thing is beyond played out in video games.
Instead, we get ridiculous bouncing beach balls defying gravity and somehow not tumbling out of Ivyās corset as she spouts awkward dominatrix-ish lines and I dunnoā¦ It just feels off; like the devs are trying too hard. Which is a shame because her weapon style is incredibly unique and sheās actually a lot of fun to use.
As much as Iāve played SC, Iāll freely admit that my knowledge of the stories and the timeline is somewhat limited. I agree that the stories are convoluted, but also, there tends to be a lot of a empty space, especially when it comes to things like arcade endings and what not in Namco fighters.
Watch all of the endings from Tekken 3, for example, and half of them, at least, appear to be nonsense. I know fighting games didnāt always present their stories the way Mortal Kombat does now, but for as much money as Iām sure they put in to creating endings for characters and opening intros, thereās just sooooo much thatās either left up to interpretation or just absent entirely, as we get stuck with stuff thatās either funny or just plain strange.
Iām really hoping that SC VIās story can come together in a way that gives all of the characters more agency, more to do, and that itās presented in a way that feels fluid and compelling; as if Iām on a journey from point A to point B and Iām aware of whatās happening throughout and Iām invested in finding what happens next.
Thatās probably too tall an order, but Tekken 7 at least seems like a step in that direction, so hopefully Soul Calibur VI can take another step, at least.
@STORM179 and @Iago407 I think storm said he didnāt like the way Ivy was dressed.
Well tbh in the comment of outfits character customization is a thing. If ya donāt like the outfits you can always dress emā how you want.
A good cast in my opinion can appeal to a variety of tastes. You can tell by who I main in KI which kinds of characters I like to play as. Nightmare and Aeon being the only characters I honestly only care about which are like the Fulgore and Riptor characters for me. Most everyone else are kinda boring in my opinion.
However just as the custom for offical cast solves the problem with outfits, the creation mode for characters can help me deal with that lack of uniqe fun factor with the official cast that exists.
Thatās absolutely true. But for me, itās not really a question of covering my sensitive eyes because a woman is showing skin. Not saying you were implying that at all, but Iām just trying to be clear here. That dominatrix outfit is how sheās presented as a character. Itās what we see in trailers and itās essentially been her default look for six games now (if Iām not mistaken).
For me, Iād kinda like to see her base look and attitude evolve beyond what Iād generously call a concept from a bygone era. Again, Iām not saying she has to wear a sweatshirt and jeans (or the medieval equivalent lol) and behave like a strong female lead stereotype.
Iām saying that itād be nice if they could take her signature attributes, her attitude and her station in life, and perhaps expand on those in relatively unique ways and create a look, a style, and movement that reflects who she is as a character and maybe deemphasize the āsexyā dominatrix aspect. Sheās an aristocrat, but sheās also a warrior. Sheās snooty and aggressive and her dad is freakin Cervantes. There has to be more to her personality and itād be cool to see that come out in between the anger and the upper crust attitude. Also, canāt she get a more British sounding accent? Iām not saying she has to sound like Lily from Tekken, but still.
In saying all of this, I of course recognize that Iām asking a lot and have zero expectations that something along those lines would happen, but itād be nice to see. Iām not saying she has to lose who she is, but Iām of the opinion that the dominatrix aspect and the massive, heaving bosom isnāt central to being āIvy,ā and I think itās more of a tacked on āfor the guysā type of thing.
I think thereās a better character in there, and clinging to what they did a long time ago doesnāt do her any favors, or the game, for that matter. But thatās just where I come from on it and others are certainly free to disagree.
True. But the way the character has by default been presented over the years has given me a very clear dislike for Ivy as a character in toto, and I donāt want to engage or be involved with her in any capacity. I donāt like or care about her, and that extends to weapon and playstyle.
Iām not the guy who plays dozens of characters in a FG. Out of KIās cast of 29 I have literally never touched fully 15 or 16 characters. Their looks and designs donāt make me want to play them, so I donāt. A character who actively annoys me with her default appearance? No chance Iāll bother.
As a woman. I like her design and donāt see the need for a change. In fact, I donāt want her to change her design.
Growing up, there have always been two things that Iām not. Attractive and Athletic. No matter how hard I try, Iām always going to be overweight and frumpy. And society isnāt exactly kind to me because of that. Which is why characters like Ivy (and Bayonetta) are so appealing to me. It lets me live out a fantasy of being a powerful and sexy woman who can kick all kinds of ā ā ā . Heck, with the amount of work I would have to put in to look like that, you are ā ā ā ā sure Iād be showing it off. Iām sick of people telling me that the female body is something shameful. Wether itās the one I already have or the one I desperately wish I did. Maybe my perception of sexy is outdated, but the way she dresses right now is part of the reason I even wanted to look into her and her backstory in the first place.
Just my two cents.
@Iago407 I can see what ya mean. Though I guess we all do tend to by apperances, Iām sure most people who never touched Aeon knew he was a spartan warrior, who due to his circumstances wasnāt even helped by the very god who sent him after Soul Edge to start with but rather, ended up sending warriors after him to silently deal with his mistake. A man wrestling with the animal instinct and the unfortunate curse that falls upon him.
From what I can remember from this channel on history behind the warrior he did alot on different characters, Ivy included and from what I could see there was indeed quite a bit of story despite her looks. However Iām not saying you should just forego your thoughts on her and just go looking deep as you are entitled to your opinion as everyone else on the character.
In that same stance I donāt know hardly jack about much of the cast except for Astorath, Aeon and Nightmare I only know enough of Siegfried sense he and Nightmare have a connection in the earlier SC games. So I can understand that if thereās a character you donāt like, you wouldnāt care much more about them : )
Tackey as Ivy is though she appeals to somebody just as Maxi, Seong Mina, Talim, Kilik, and Pyrra (yes even that annoying little pain in the ass) have someone they appeal to. Which is fine even when I donāt like any of them for one reason or another.
@CausingThought6 while I donāt beleive Iago is saying that the female body is shameful.I think heās just saying that women with her type of measurments donāt appeal to him. However I think your reasons are reaosnable. If you want to play Ivy as she is I say go for it. If she empowers you, go right ahead and kick ā ā ā .
Aeon fufils my fantasy of being a monster of sorts, as a kid I use to always pretend to be Godzilla, or a dinosaur, or some other monster in the playground at school, and I was in my own world. Kids used to tease me for it, but I didnāt care. Also like playing as burly deadly fighters cause well when I was a child I wasnāt the biggest of 4 siblings. I feel speaking in the terms of being the youngest sibling it sucks when your oldest brother lifts you up by your underwear and hangs you on a fence and thereās nothing you can do except wiggle and cry. I was 7 when that happened, even so if I was stronger I probably wouldāve been able to stop that from happening. XD
The beauty of video games is they are usually a fantasy and if they can immerse or entertain you and escape from reality for awhile thatās all grand in my book. Realism is fine sometimes but I think in small amounts itās better.
At the end of the day no matter how insane things get I hope we all enjoy something about Soul Calibur 6. From the recent trailers I saw it put a lot of fears I had to rest about character customization so thanks to Namco for such an amazing amount of effort. I donāt know how good the storyās gonna be but ya know what, itās not SCV so itās already better by default (If you havenāt guessed I have a love/hate with SCV)
My expectations arenāt super high for the story as I do with all fighting games (except MKX and that dissapointed me TBH) I donāt expect SC6 to have a good story, only an entertaining one.
@Iago407 @STORM179
I get where your coming from and perhaps some of Ivyās fans do see her as more than some pretty lady. Just like how I see Aeon as more than just a lizard. I see Aeon as a character whoās life destroyed by tragic events and it didnāt help that a Greek god that he worshiped forsaken him. As a result. Not to mention sophitia seeās the gods in a light that could paint them as a romanticized Olympian god which is what most of modern media seems to portray them.
@CausingThought6
I can see why you see that fantasy as something that appeals to you. Just like for me, Aeon gives me some that fantasy of being a reptillian beast that behaves like an apex predator. I wasnāt like most kids in that sense. When some were pretending to be soliders I was pretending to be Godzilla, or a Velociraptor. Plus being a human being I donāt have those things like a powerful tail or slashing claws. Thatās what makes me enjoy Aeon so much. thatās also what makes Riptor appeal to me so much.
without Aeon, SC would just be another street fighter or tekken or DOA (Tekken and Street Fighter have lost there appeal to me and DOA never interested me.)
But if you run into people who say those bad things to you just tell them āmind over natter you donāt mind they donāt matterā hope that helps.