Soul Calibur 6


#2970

So I’m just curious, is it accurate to say this version of Amy is like a mix of Raphael and Xiangua? A lot of her moves look similar to both of those characters, and even if she plays completely different from both of them I can’t shake the similarities. I guess either way I should be glad she’s not just a copy of Raphael anymore, but without exact knowledge of her moveset and frame data I’m still bugged about it.


#2971

Welp I can at least say I’m hopeful that Lizardman/Aoen will have some more uniqueness to his move sets.


#2972

He’s been unique since SC5 though, they wouldn’t have to change much save for adding new moves for Soul Charge. Unless of course they wanted to integrate the old and new movesets, like a stance change system or whatever (kind of like Wonder Woman in Injustice 1, where she had two movesets you could switch to).


#2973

Pretty much. Although, if what you said is true than they’ve proven that you can give a character unique moves despite the fact that she has a similar if not same fighting style as Rpahael.


#2974

So I just bought the Season Pass and I must say that it depresses me that 2B’s punch combos are so fun, since despite having the Analyze mechanic on them (unarmed hits build up a charge to make some moves count as Lethal Hits) they are clearly not a core aspect of her moveset. It kind of feels like what I wanted Talim’s moveset to be, more punching and less gimmick moves.

Also in the case of Amy, does it feel like her rose throw mechanic seems underutilized? I know there are buffs for hitting the opponents with both types of roses, but her moves already seem good enough without them. Or is this one of those cases where they only matter in highest-level gameplay?


#2975

She’s definitely a hybrid, but I don’t know that I think she takes much of her DNA from Xinghua. To be honest I think she’s actually quite far from Raphael as well. They share a weapon and a few similar normals and strings, but overall Amy is definitely her own character. Her string cadences are quite different from Raphael, and she isn’t quite as linear as he is. Visually her combos certainly involve more acrobatics than Raph, but her movements aren’t as dancer-ish as X. Ultimately I think Bamco did a good job making her feel like a very unique character.

I honestly don’t understand too much of her rose mechanics, but at the very least her roses buff her CE damage, which will have very apparent applications across all levels of play.