Great point. While I’ve been a dyed in the wool MK fan since the very beginning, MKX really turned me off to the brand. The story was lackluster, the variation system felt contrived, the faction mode was borderline worthless, the netcode was horrendous and the gameplay didn’t feel very fluid. But my main issue is that they monetized this game every which way possible.
I’m not against WB making money, but the high cost of the DLC, the ridiculously expensive day one packs, the pay to win iphone game that has to be played to get certain regular game content, plus the guest characters instead of regular characters…
MKX came out in April and I think that I was done with it before July hit. KI has been out for two years now and I’m still playing it a fairly decent amount. MKX might’ve sold more, but I’m willing to guess that if you ask the average MK fan and the average KI fan how happy they are with their game, you’ll likely find KI fans to be happier overall. Just a guess though.
Now, I’m not against saying “what can MS & IG do to help make KI sell even more and bring in even more fans?” and having that discussion. But to be fair, it’s not like they just put out a product and say “here” and then disappear.
They’ve been active on the boards, engaging with their fans (more than most devs I know of), they’ve created a new website with better boards for their fans, they’ve done surveys before season two and season three to get feedback from fans, they’ve done a drive to increase pot sizes for tourneys, they’ve patched this game a ton, they’ve done streams and textual streams and they’re putting out a PC version (at fans’ request)…
I mean… What more can they do? They already have a great product. They’re trying to make more inroads in to the tourney scene. To me, they’re doing all that they can short of pumping tons of money into making commercials, getting ad space on websites and in print mags, etc. Maybe we’ll see some ads prior to season 3’s release, but honestly, I can’t imagine any type of media blitz being a cost effective strategy.
Maybe I’m being selfish, but I’d rather see MS pump money in to the game itself, rather than trying to convert players that didn’t get on board at any point in the last two years. If a PC port doesn’t convince them, I tend to doubt that seeing an ad on IGN or a TV commercial will.