Putting KI on PS4 (Hear Me Out) #Fight4KI

Lol my parents have got me every system (not trying to sound like a spoiled brat) but I mean I grew up with all three, Nintendo, Xbox, and Sony.

My parents had a nes and when I was born they had a Snes… there is a home movie where my parents are fighting as spinal and riptor and I’m running around the living room lol.

I also had a n64 which I found under my dads bed. My dad got me an Xbox when I was in elementary I fell in love with Jet Set Radio Future and Blinx. I was small but still playing games I shouldn’t be playing. Lol

Right now I currently own every system up to date. Minus the PS4. I want to get one though… but why? I just want SFV. But since it’s not coming to Xbox I’ll stick with KI. If I had the power I would have Killer Instinct on Xbox One, PS4 and Nintendo Switch. I would love a bigger fan base. You know how much fan art we could have? If only…

1 Like

I think we’re past the time of “putting KI on this other platform will help it.” At least right now. If season 4 comes and gets hype going again, then maybe I could see them putting it out somewhere else, but not PS4 or Switch.

As far as PS4 goes, you’d be throwing another fighting game on to a console that already has a veritable sea of titles in the genre to choose from. I don’t really see how that helps KI all that much.

More to the point, I don’t see how it helps MS, who own the IP. If it won’t sell a ton on PS4, then what balances out the terrible PR of literally giving one of your own IPs to your chief rival? I mean, have you considered the optics of this, LCD? Of basically saying “we want this game to sell more, so we’ll give it to our rival.”

Would Nintendo have done this with Smash when the Wii U was selling like garbage? No. Not in a million years.

As much as people talk of fanboy whining where it pertains to console exclusives, they are the reason to own one console and not another. Sure, there’s brand loyalty, system specs, etc. But you buy a Nintendo system in spite of it being the weakest console because you want Mario, Zelda, Mario Kart, Smash, etc. If they just started moving their games to other consoles so they’d sell more, why would anyone ever buy a Nintendo system again?

Now, you might be saying “I’m just talking about one game,” but even then, it’s still a huge PR hit. You not only lose an exclusive, but hand it to your rival and basically tell the world that you need their system to sell your game. MS would never do that, nor should they.

You know what might help KI? Getting more exclusive fighters on the system so that TO’s and the FGC are actually forced to pay attention to the system again. Go to Sega and sign a development deal with them to bring Virtua Fighter 6 and a new Eternal Champions reboot to market.

Talk to Namco and see if funding a new Soul Calibur gets that game made exclusively for Xbox. Do the same with Capcom for a new Darkstalkers game. Get versions of Arc Systems games on Xbox and maybe see about future DLC timed exclusivity opportunities.

Make deals, then make more deals. Make Xbox the place to be for fighting games in spite of Street Fighter V. Get more exclusives than PS4 has and leave them with SFV as their only exclusive fighter. Then talk to Capcom about Street Fighter 6 when the time is right. If you can’t get exclusivity, at least get it back to being multiplatform.

But get back in the game. Get back in the genre. Bring more genre fans in with announcements and titles, and immediately start offering them old seasons of KI for free. Hell, offer them the definitive edition for free.

Get them interested in the KI product while they wait for those other games or when only a few have come out and let them know that there’s more KI on the way (either another season or a new title). Maybe they play a little, like it a bit, and then it’s on their radar so when they see future news on it, they’re more interested, unlike throwing KI in to a sea of fighting games on Sony, where the stuff is already there, with more stuff coming, where you can’t possibly offer them KI for free to get them to try it.

Now, will any of this happen? No. I have no illusions about MS and the fighting genre right now. When Phil said “we’ll make it up to you” with regards to losing SFV to exclusivity, only to do absolutely nothing (that yielded tangible, public results), that was pretty much all I needed to know.

At least for this generation, they’re happy with KI and a few multiplatform titles. I’m happy with KI. But if they want to sell more KI in the future, then they need to bring more fighting game fans to the system. Taking the product to where the players are (ie PS4) is not a viable solution for a variety of reasons.

It’s possible that they pursue a more aggressive approach to the genre when Scorpio comes out. Maybe they see a “fresh” start as a way to hit the reset button and get back what they lost when genre fans migrated from 360 to PS4. Maybe not. Maybe they think the genre is too niche, the fan count too small a reward to be worth the trouble of securing exclusives or trying to lure the Capcoms and Arc Systems of the world in to bringing their games to XB. Who knows.

Either way, it’d be nice to see more fighting games on XB. It’d be nice to see them try and compete more.

TL/DR: Putting KI on a system that already has a ton of fighting games won’t sell more KI. MS needs to bring genre fans back to Xbox and give them KI with the promise of new KI on the horizon to get them care about the game.

3 Likes

One game that I think invalidates this request is Smash Bros Melee. Without a PS4 port or a console with HDMI output, its players come out in large numbers to support various events. I know it isn’t a fair comparison, but life isn’t fair.

Tournament Organizers invest in equipment that brings out players. Dead or Alive 5 Last Round has a PS4 port, yet it wasn’t listed in the Evo Community fund. A PS4 port is not the answer to poor offline tournament turnouts.

The community has been fragmented for most of Season 3. I have been hearing complaints since Sleep’s Kan-Ra was dominating in season 2, and it makes me wonder if seasonal development is the problem. After all, UMvC3 isn’t getting developer updates, yet TO’s are content to run it on an Xbox 360 (I am aware that a PS4 port is now available), as people have accepted their game as is (touch-of-death combos included), and turn out in numbers to support it. Maybe our numbers will stabilize or increase when this season is over, and no new characters are added. :smirk:

Phil Spencer said after SFV he’d make it up to us. We’re all still waiting on it. Unless it involves shooting or driving MS doesn’t really care about making other genres on a grand scale.

They should go to other Devs and develop other exclusives, God knows why they aren’t.

Have a like good sir

3 Likes

Let’s please not all begin this discussion from the fallacy that tournament attendance has any sort of relationship with how successful a title is. Sales is an entirely different metric than Evo/Combo Breaker/Tournament of the Week entrant numbers.

The most objectively successful fighting game of the current generation is MKX, and it isn’t close. Still, the game’s tournament community was basically the same as its Injustice tournament community plus a few hundred. And now MKX won’t be at Evo, it’s tournament shelf life the same two-year span as all NRS games. And NRS and WB do not care, because MKX sold 5 million copies 7 months after it was released. SFV is probably still profitable I’d imagine, but not profitable (at least in raw sales) like how MKX was profitable. I can guarantee you that 5,000 entries at Evo means a heck of a lot less to Capcom than 5 million sales of SFV would.

So please, have the discussion about porting KI to wherever you want. But please don’t anyone mistake tournament success for IP success and viability.

5 Likes

Yeah, it’s a bit of a mystery to me too. Don’t get me wrong, I love KI. It’s rapidly becoming one of my all time favorite fighting games if not “games” period. But saying that, and then delivering nothing (unless they have something to show at E3 this year, which I tend to doubt) has been disappointing.

Whether it’s developing games in conjunction with 3rd parties the way Sony did with SFV and Capcom, or developing new triple A IPs across multiple genres in house (either by reviving existing IPs like Crimson Skies, MechAssault, Fable) or doing the second party thing again (and reviving Alan Wake, Lost Odyssey, Blue Dragon etc) or working with a 3rd party to bring exclusive titles in, quite frankly, they need to do more to make me want to keep my Xbox.

Sure, it’s a great system for multiplats, but aside from KI, which who knows if that’s even continuing beyond the next two characters in terms of content delivery / seasons, Forza Horizon, Halo and Gears, what’s keeping me in their echosystem? I’m not even that in to Halo and Gears. Horizon’s nice, but I can certainly live without it. For me, it’s basically KI right now.

Sorry, didn’t mean to go on a rant, but this does tie back to my original post and the original topic. Xbox needs more exclusives, including the fighting genre.[quote=“STORM179, post:45, topic:18165”]
Let’s please not all begin this discussion from the fallacy that tournament attendance has any sort of relationship with how successful a title is. Sales is an entirely different metric than Evo/Combo Breaker/Tournament of the Week entrant numbers.
[/quote]

I was just talking about what could get more eyes on KI where genre fans are concerned, which is what I was assuming LCD seemed concerned about. No, I don’t think sales / viability are automatically tied to how many guys show up for Combo Breaker or EVO by any stretch of the imagination. To me, genre fans and tourney goers aren’t the same group. Neither are particularly enormous, I’d think, but the latter group is a minute fraction of the former.

2 Likes

One reason I prefer KI4 over a fourth season is that KI3 is a budget title. It struggles so much as it is now, might as well bring it to an end and start over with a bigger budget.

As for KI on PS4? Love the idea! I don’t see it happening though because of it being an exclusive and all.

1 Like

This assumes that starting over will automatically make MS want to throw more money at KI. Why are you assuming that?

Throughout the development of KI 2013, I imagine that the team has learned enough over the last 3-4 years about what to do with a game like this, what to invest in and what to avoid.

I’m curious though. What do you think they would “avoid” that would allow them to make a new KI that’s not a budget title?

They could probably release a full game at launch rather than adding content every now and then. Everything from characters to ultimates and whatnot would already be in the game from the very beginning.

Yeah, but let’s say KI, hypothetically, has cost 10 million to make from the development of season one through all the content released post season 3.

You’re saying that it’s be more cost efficient to spend all of that 10 million up front as opposed to spreading it out over three plus years?

I mean, let’s say you owed me $1,000. If I said, “you can either pay me $1,000 right now, or you can pay me $300 now, $300 next year, $300 the year after that and then $100 spread out over a few smaller payments.” Which way would be easier for you to pay me?

1 Like

Honestly, a PS4 port would be a wise move for Microsoft. The PS4 has twice the amount of sales that the Xbox One has currently.

1 Like

Forget about that.

SF4 launched with limited roster and growth with expansions (aka: seasons)
SF5 follows the same path
MKX had several season pass

I could go on, but you see the pattern: all fighting games tend to expand themselves with extra content over the time.

Even other genres do that. Season pass extremely common. The objective is increasing each game lifespan instead going for sequels. Few games have annual sequels, and the ones who have it, have huge player bases because they aim for all audiences

SF3 had… 3 versions?
SF2… man, I don’t even remember.

If there is a KI sequel, it will have seasonal content.

S4>Sequel

IMO, of course

2 Likes

I think this is flawed logic in this situation. In VladKravich’s scenario it’s about spending money on a marketable item, not paying back credit.

If a developer chose to spend their investment on a title over three years, and not launch a full game with all its features up front, it could hurt sales/enjoy-ability.

1 Like

If they didn’t spend the money on this one, I highly doubt they’ll spend on/if there’s anew one.

Bar the B/c and KI there’s very little reason to have the x1. Maybe if they spent some money on getting/ making or producing other fighting games(or other games period) there’d be an Xbox fgc.

All the other big fighting games are on ps4 plus alot of exclusive titles of course, if you try one you could interested in others on that platform.

Unless Scorpio blows my socks off l end up with a ps4 pro I reckon.

Tournament numbers are not a viable way of saying how popular a game is sales wise but being in the public/tournament arena couldn’t hurt either.

But no ps4 KI

Or on the flipside, it lightens the risk factor of putting so much money down up front on a title in a niche genre and allows them to build the property over the course of time. If that building doesn’t occur, they’ve lost a fraction of what they’d lose if they invest 100% in to the game up front and it tanks sales-wise.

If KI released their full amount of content back in 2013, how many people do you honestly think would still be here? How many fans do you think would still be playing?

I was not taking one side or another with my comment, I was just saying that the two situations aren’t really comparable. Paying back credit over time vs. upfront is not the same as initial investment in a product you are trying to sell vs investment over time. The situations have different outcomes.

I don’t mean to come off like I’m disagreeing with your point. I agree that it is likely a wise decision to release a game up front and have seasons of content. It’s the modern way the market has developed into video game development, sales, and customer experiences.

1 Like

It will never happen…

… but IF it did, I would buy the entire game all over again. I just prefer PS4 over Xbone, and if I could play KI on it, I would.

You act like everyone with a PS4 is going to buy KI all of a sudden. It would be a terrible move. Fighting games are already niche. SFV even sold below expectations.

Porting to the PS4 might help the scene. But it isn’t going to put much cash in MS’s pocket.