The Guardian Collector achievement doesnāt seem to be firing since the recent update. Not only do I have the requirements (You collected all tiers of one Guardian in Shadow Lords mode!) twice over, the achievement has not been seen unlocked on Xbox tracking website Trueachievements since 19 December 2016 as seen here: https://www.trueachievements.com/achievementgamer.aspx?achievementid=219137 (sorting the field by date won twice will sort most recent first)
Steps to recreate:
Have 3 of 4 tiers of a guardian collected
Open packs until you find the 4th
Transmute as necessary to maintain room
Cry when it doesnāt unlock
When did the problem start? Did you recently add or remove any hardware or software?
The details provided suggest memory corruption may occurring. This can be attributable to hardware failure (faulty RAM, for example), or a bad/buggy driver, or a driver that is not meant for the version of Windows you are using. The dumps will offer further guidance.
General guidance for dealing with bluescreens:
Consider running chkdsk on all partitions. Let chkdsk complete on each partition and see if that helps.
Also consider running SFC /SCANNOW.
It can be helpful to use Driver Verifier. To enable Driver Verifier⦠start->verifier.exe->OK->Create standard settings->Next->select driver names from a list->Next->sort by Provider->select all non-Microsoft drivers->Finish, and OK your way out of the dialog.
Then, reboot and use the system as you normally would, and wait for a problem. In the event that the system does not boot completely after enabling driver verifier, boot into Safe Mode and run driver verifier, and tell it to delete the changes.
Wait for a bugcheck to occur after enabling verifier as described, and then upload the dump to your SkyDrive, and provide a link.
If you boot into safe mode, do you still experience bugchecks? What about if you do a clean boot, or device clean boot?
Consider testing memory with Windows Memory Diagnostic or memtest86. Note that memory that passes tests is not necessarily good memory - it just hasnāt failed a test. Consider systematically eliminating RAM from the system - run with a couple of modules for a while, and see how things go. Then try the other modules.
Other common suggestions include ensuring drivers are up to date, as well as ensuring that youāre using the latest BIOS.
Do you guys know why some peopleās shadows cannot be challenged but can still be avenged. Iām not sure if this issue has already been addressed or not but it really limits what people can do in shadow labs, Thanks
I attempted to run it on my desktop as well today. Same windows build but the hardware is a i7 6700k, 32 GB of memory, 1080 GTX. I mean the EXACT same problem as the laptop is having attempting to run the game.
If not resolved before the refund timelimit Iāll just have to refund it since I donāt really see anyone getting these issues resolved in a timely manner in these forums so far.
I too have been seeing a lot of random graphical weirdness and issues with the PC version. I got some random crashes, some of the stage select boxes being greyed out like the poster above, the Kan-Ra texture issues I posted about above, as well as crashes upon starting, which seem to be random, but happen more when the game does not have screen priority. Same PCs as I posted above with the Kan-Ra pic.
Ever since 3.6, I feel like Sadiraās instinct pops way too easily. Granted, I also got a new controller, but Iāve never had this problem before and I donāt seem to have it with any other character. I canāt exactly replicate the problem, but sometimes when Iām in the air and Iām using heavy widowās bite, I wind up popping instinct by accident. Itās happened at least five times since 3.6 dropped.
Also, Eyedolās shadow d/b KK in mage form keeps pumping out a second shadow d/b KK, especially if I press HK right after. Doesnāt matter what else Iām doing and I swear Iām not doing the motion twice. Well, at least I think Iām not. Either way, I never have this problem with any other characterās shadow moves.
Not sure if this is me or a bug, but using Kilgore, I seem to DP a lot unintentionally. I can barely use his d/t P linker because I almost always wind up going straight in to his DP. I mean, if Iām super deliberate in how I press the buttons, it doesnāt happen as often, but still, I donāt have this problem with Fulgore at all.
If Mage has a Pip charge and you hit the button twice it does an extra move, kind of like Shago surgeā¦is that what you are doing maybe?
I have this problem with Orchid, when trying to do her Knee DP I end up getting the slide. the moves are just so close together you have to be super precise.
Aganosā Payload Assault ender causes different knockdown timings across the cast. I have only tested Season 1 characters and will try to test others later on. All levels of Payload Assault ender seem to recover in the same amount of time after the last hit. These were all tested with Aganosā initially having no chunks:
Omen: 36-37f (multiple recordings donāt seem to generate consistent values)
Aganos: 36-38f (multiple recordings donāt seem to generate consistent values)
Kan-Ra, Hisako, Cinder: 36f
TJ Combo: 38f
ARIA: 40f
Maya: 41f
Season 3:
Arbiter, Rash, Gargos, Eyedol: 31f
Kim Wu: 36f
Tusk, RAAM: 38f
Mira: 40f
@TheKeits was generous enough to let me know that knockdown values should be 32 frames universally so I didnāt know if this was supposed to be a special property of Aganos Payload Assault ender or if itās a bug.
ARIAās st.hk grenades are breakable (on their own) if you whiff the st.hk and 3 grenades connect. Since when do they count as separate hits?
Oh and ARIAās H. Crescendo STILL (in trades scenarios) does not give a Hardknockdown like it normally does on hit. Only trades does it cause a soft knockdown instead of hard.