I’m at a weird place now where I don’t want to assume anything based off of these trailers. Shang Tsung had some really cool stuff in his, but then his tourney variations were considerably less compelling. Nightwolf looks like he has a decent arsenal, even if a lot of his combos doesn’t seem overly flashy.
I like the use of the bear, wolf and eagle, as they bring some different stuff to his arsenal. Just not all that inspired by the moves they have.
The wolf is a passive buff? I dunno, could’ve been cooler if maybe he attacked the opponent for a few hits and you could manually have nightwolf turn him in to lightning or something along those lines for a small distance combo. Maybe even amplify the lightning to allow Nightwolf to shoulder charge in for more damage? I dunno.
Same with the bear. Just another way to deflect projectiles. Guessing it’ll conflict with the projectile reflect, which honestly seems like the more useful move when amplified. The eagle… just a projectile.
Hoping I’m wrong on those and they all have more uses. That’d be awesome. I don’t mean to be all “Simpsons did it” either, but look at all the cool stuff Eagle can do with his buddy in KI and then seeing Nightwolf just send out an eagle as a projectile seemed kinda meh.
But like I said, there could easily be more, and having three buddies instead of one is still a nice idea, even if they’ll all presumably take up a move slot.
Other than that, a lot of it seemed like standard Nightwolf stuff. Shoulder charge, bow and arrow (nice that he can hold the shots now), lots of axe swinging in his combos, some lightning, etc. There’s definitely more style in the subtle aspects, like the cool back turned axe combo finisher looked nice. His throw looked cool. Not particularly interested in his super or his finisher, but oh well.
Overall, I’m kinda having the same reaction to Nightwolf that many have had to Honda’s SFV announcement. “Yep, he’s here. He’s a familiar, classic character. He’s doing Honda things.”
I see this and it reminds me why I want more 3D era characters. Many of them are such basic templates that can be greatly expanded upon with new and fun ideas. Nitara’s a vampire, Reiko’s a scheming general, Havik’s chaos incarnate, Kai is a capoeira chosen one, Mavado has ropes, Sareena’s half demon and so on and so on. They have ideas built in to their characters that can be fleshed out in compelling ways.
With Nightwolf, we’ve already seen about 90% of what he can do. We know most of these moves, even if some of them are applied slightly differently.
That’s not to say that I’m against Nightwolf being here or that Nightwolf fans shouldn’t be excited. He’s not a constantly recycled character, and I’m glad he’s in the game. Nightwolf fans should absolutely celebrate! I just think the main roster of the last 3 MK games has played it really safe, and while MK11 is probably the least safest of the three, it would still be nice if there was more newness, at least in the DLC, and not just from guest characters.
Sorry, a lot of this came off as negative. As I said, I’m happy Nightwolf’s here and I’ll definitely try him out. I hope he has some fun stuff. I just didn’t see a lot in the trailer that felt all that new and exciting, but that’s just me.