For whatever it’s worth, I’m not really a fan of huge, open world sandboxes. I honestly get bored of them rather quickly. I played Metal Gear Solid V until I beat it, but it was probably my least favorite game in the series because so much of it was just traveling to different places and doing largely the same things, though I suppose some might argue that’s how it is in the whole series lol.
But yeah, my favorite genres tend to be fighting games and turn-based JRPGs. You don’t see a ton of the latter anymore, even if games like Octopath have shown that there’s a market for turn-based JRPGs that most companies are simply ignoring. I played about 15-20 hours of Final Fantasy XV and found it to be a dull slog. Maybe the story got good at some point, but way too many design decisions that turned me away.
It sucks, but that’s just kinda how games are now. You grow up liking certain things and whether it’s nostalgia or preference or a combination of the two, it still sucks when the industry moves away from stuff you really enjoy and in directions that aren’t really to your liking. I mean, I’m terrible at shooters and haven’t really liked one since the original Halo, but those are obviously among the most prevalent, or at least it feels that way lol.
I played GTA V for several hours until I realized I had just spent 2 hours playing tennis in the game and had no real interest in the story or traveling around that world. All of this is just a long way of saying you’re not alone in this regard. We all have things that we want that we don’t get and we all probably wish that certain things were more popular or less popular, but like Andy said, the industry is big enough right now that we can all find some of what we’re looking for if we look hard enough.
I wouldn’t want an Armageddon situation as the reason why there are so many characters, but I’d certainly take a roster of 50 over a roster of 30 or so and everyone has multiple variations like in MKX. Obviously that’s not the choice NRS made in that game, but I suppose in terms of man-hours, or something along those lines, I would’ve preferred more characters than variations.
Agree 100%. I think there are actually a bunch of characters that have design elements in them that could be expanded upon; characters that have a lot of potential, but were held back by prior limitations or design choices in other aspects of what made them.
Fujin looks awesome now, but his move set was never all that inspiring. I think they could do some cool wind-based stuff now and I think he’d make a great foil for Raiden in the story as a sort of new protector of Earth (that’s not ■■■■■■■ crazy lol).
Sareena’s another one that always seemed to fit well story-wise with multiple characters, and while I dug her cameo in MKX’s story, I’d really like to see them give her a real chance and a vastly improved moveset over her generic Armageddon iteration. She’s apparently part demon, if I’m not mistaken. I think there’s tons of potential there in terms of gameplay. Perhaps MK gets its first shape shifting character?
Others I’d put on that list for various reasons, whether it be their look, their movelist, their story or whatever include Kai, Mavado, Kira, Nitara, Skarlet, Drahmin, Ashrah and I’m sure there are others that people would put on that list as well. I think there are a bunch of characters that maybe didn’t reach their fullest potential that NRS could take and apply their magic too and I’d love to see that.
Really? That’s interesting. I honestly found what I saw in the trailer to be more of a relief than anything else. I’m kinda tired of seeing the internal view and realistic looking organs getting crushed and all that stuff, though I’m sure we’ll get all of that in fatalities, I guess. MK was always brutal, but I guess I never really saw it as gross until the X-rays. I mean, MK’s always had blood, so seeing a geyser of it when Scorpion stabbed Raiden in the head didn’t bother me much.
Yeah, that’s kinda where I’m at too. I’ve always enjoyed this series, but maybe the violence in the old games never bothered me because of the graphical limitations. Now, seeing these multi-step murders in high detail, I dunno… It’s probably the aspect that I enjoy about MK games the least. I love the characters, the crazy story, the overall aesthetic and all that, but I guess I don’t need to see crushed livers and eyes gouged out etc. The gore wasn’t a selling point for me in 1992 and it’s definitely not now.
But hey, if they think people want and expect that stuff, and I have every reason to believe they received that message loud and clear from their fanbase, then that’s fine. I’ll still enjoy the game in spite of that stuff, no big deal.