Love the changes to eyedol. Both moves needed serious tuning, and it seems they got it =D
Also like the changes to gargos. He needed to have meter gain reduced when he has minions out. Regarding stone skin explosion, I feel that this change will maybe hurt his instinct too much… In neutral I feel like he’s worse off after activating instinct. The armor doesn’t make up for the severely reduced mobility and no blocking. What actually made his instinct good was the explosion netting him a free CB and a minion/setup. Without the HKD I feel like he now has the worst instinct in the game, by a fair margin probably =/
Maybe if he got some kind of trade off… A dmg buff, for example, would make sense IMO, as it would give his instinct a bit more of an offensive use, actually making it a good idea to activate after confirming a hit.
Can’t wait for the next patch.