Xbox One Fightstick Windows 10 Update

I’ve been browsing neoGAF and apparently the Anniversary update should have brought a new driver for the Xbox One controller (15.07.2016), perhaps that’s the driver version that will sort out all the Xbox One arcade sticks out there in the wild.

Mine are still stuck on driver version: 10.0.14393.0 however.

After doing some digging in the drivers & device manager & stuff, yeah it’s not registering as an Xbox controller, it’s labeled as a Xbox Gaming Device and has its own set of drivers etc. My guess is that means while it’s now available for games like KI to utilize it if they program it into the game, the PC itself won’t acknowledge it as a controller & therefore other programs aren’t looking for it in among controller lists.

So any word from the Devs on this?

Ive given you man solutions but some of you still want it to plug and play with 8 buttons

Best way brooks xb1 to ps4 converter 40 bucks very re sellable once the issue is sorted.

Nobody wants to spend any extra money or use a half measure. We thank you for your contributions to the forum topic but it seems you can’t understand the obvious frustrations of the people in here. Sure, your method of rewiring and/or buying a brooks converter works for you,but the topic discussion is for us that want to use our te2/Razor via USB with all 8 buttons working without requiring a rewire or further monetary investments. Thanks and have a great day!

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I’ll just play on my X1 like I’ve been doing. I’m not paying over and above to make a $200 proprietary MS controller work on Windows, and I’m not rejiggering the wiring or downloading 3rd party apps to do it either - and certainly not just to have a 6 button controller at the end of the process.

The existence of semi-viable workarounds doesn’t excuse the poor decision-making that went into causing this problem in the first place. I’m not going to rant incessantly or try to burn anything down over it, but neither am I going to accept that buying additional hardware or downloading 3rd party apps that half work is somehow a completely valid corporate response. It isn’t.

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I’ve got a cronusmax for each fightstick I own (well, one is my son’s) and with them the sticks work fine, but the issue isn’t that there are confusing/ expensive workarounds, it’s that these stick have such an issue that has to have a workaround that other stick, even older ones, don’t have.

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And you missed the point.

So using joy2key lets you use an 8 button set up?

JOYTOKEY will have 20ms of input lag unless you set the processing speed to x16, which drops the input lag to <3ms. Most people have no idea about this !

Yup, sure does, also I found the input lag negligible enough to work around, now that my stick is working natively, it’s very smooth and responsive, and I have to wrangle the stick a bit less to get what I want from it, but overall it’s not vastly, noticeably different. *shrugs *

The problem isn’t that there aren’t solutions. The problem is that we shouldn’t have to resort to them. I have sticks that work on PC just fine, but I’m still gonna complain about the total BS of the Xbone sticks not working on PC.

It wouldn’t honestly bother me that much, but they made a big deal about it when the announced the PC release of KI.

Then they said that support was coming later.
Then they said that it was coming with the Anniversary Update.

If it’s not gonna happen, just tell us.

& they weren’t lying.

They just failed to mention they were still locking the support behind the Xbox One ecosystem.

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Fair enough.

Everyone give themselves a pat on the back.

I would love to hear what challenges they’re experiencing and if this mess is salvageable.

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Well i just would like to know if we are getting this thing to work “soon”, or if i need to buy one of those converters to get the 8 buttons working. If we gonna need to wait another half year for the support im going to buy a brook converter.

Buy a 360 stick sell the xbox one stick :wink: you’ll make money