@tarue13 - How is SF’s combo system similar to MK? SF uses cancels and links, while MK uses strings that are much more akin to Tekken. It’s okay that you don’t think footsies are fun. Other people don’t think KI is fun, and that’s okay, too. But neither is better; all it can be is better for you. And why would you bring up buying characters? It has nothing to do with the discussion, and SF has had its share of DLC issues. In short, you, too, have conclusively proven that you don’t know what you’re talking about, so I will stop there.
@Marbledecker - I do not agree that this is the simplest combo system in history. Sure, if you run on combo assist or just do the base pattern, but throw in manuals in there, throw in shadow linkers that behave differently that their regular shadow versions (that often behave different than regular versions) and suddenly the level of complication goes through the roof. Let me put it this way: I’ve tried to play and explain KI to friends, but they just go glossy eyed and lose interest the moment I start explaining auto-doubles and linkers. But if I give them the pad and have them play SF or MK, they can immediately pick it up, like @BigBadAndy wrote. Yes, KI has much better introduction tools than SFIV or V, but the system is inherently less intuitive and requires a lot of explaining to people who have never played a KI game before.
@Iago407 - I meant everything. Twitch viewership at any time is much higher for SFV, doubly so for Capcom Pro Tour events. Compare a regular SFV CPT ranking event with 8BBD or KIPL and it’s really not in favor of the latter. The number of guides and tutorials out there for SFV is staggering, while KI’s is, unforutnately, pretty lackluster (and would be completely abysmal were in not for @Infilament and @Sajam - keep it up guys!). Sales are hard to compare even if we had the numbers, because the models are so different, but I would wager that SFV also has the lead. And not just because of nostalgia or legacy, KI is no slouch in that department, either - but SF is the prototypical fighter and it’s where the money is right now. With all that said, there are bound to be many more new players, even with KI’s PC release (even though we recently hit 6 million unique users, if I remember correctly - which is an awesome number - how many of those do you think are people who downloaded it because it was free to try, then never played again?). Media coverage is also a lot bigger for SF.
There’s crazy (anime fighters, Marvel), there’s a little loony (KI, MK) and there’s slow and steady (SF, RT). I happen to prefer the latter, but I also like KI a lot and think it’s the second best fighting game out there for a while now. For a moment, it was number one in my book. Conversely, I don’t like MKX at all on many levels, but I don’t go beating on it on other forums - it is what it is; if someone enjoys it, they damn well should.
Again, everyone - live and let live. No game as a whole is objectively better than another, because you can’t account for personal preference, so don’t make this discussion into a ■■■■ measuring contest.