What are you playing?

I liked the feel of combat and visuals. Really well done how stuff blends together. The Japanese culture also is very well done except for one thing below. Just for this I would say 8/10.

Minor criticism

  • world can feel empty and tasks feel repetitive
  • character models of NPC s look Asian but not Japanese. I switched to English voices and couldn’t help notice the South Asian English accent. This is probably the biggest thing that turned me off. Switched back to Japanese voices which are perfect. Having nailed down the Japanese cultural stuff but then to have generic Asian character models and non-Japanese sounding accents..?? :confused:
  • game is too easy on the hardest difficulty setting. Game is no challenge.

Definitely a good game. Enjoyed every bit.

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Interesting… Watching a video of the combat gave me absolutely no idea what it would be like… Seems like it’s one of those things I would have to try for myself.

This is a huge shame considering how much effort they put into the guiding concepts… But I always suspected that might be a possibility.

LoL… Well there’s no way I myself would be able to know that :sweat_smile: I guess Sucker Punch thought “Ah… Most people won’t know the difference”.

I didn’t know you cared about that sort of thing :open_mouth: … were you expecting it to be like Sekiro ?

Eggcelent :slight_smile:

Combat is crazy fluid. There are different levels of parrying and evading which is satisfying. The best are duels which are actual battles but even more up close and dramatic while mechanics remain the same.

Despite all the stealth or aggressive samurai (tank) styles, the biggest flaw is the difficulty. You never have to apply a different strategy because enemies are too weak. Only if there are more than three then it can get dicey. But if you isolate enemies you should have no difficulty applying any strategy.

I am from Ninja Gaiden Black era (original xbox) so I know and like a challenge. Sekiro takes control of the camera in key situations, especially in boss fights. So I stopped playing. Ninja Gaiden had projectiles that you could not see coming, but speed, evasion and camera control made crazy battles doable. Sekiro I get killed if the camera gets stuck or moves by itself. I like the game , like the difficulty but the camera is enough for me to put the game down which should have been my GOTY. Huge oversight by the devs. End rant :rofl:

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still on stellaris to chill out with. expanded my galactic empire, and strengthened my fleets with more advanced weaponry. ive also decided to bring in refugees who were escaping their own despotic and oppressive empire, which threatened me via comms afterward. i told them to go ■■■■ themselves so i began to harden my borders by upgrading my outposts to stage 2 with weapons batteries as well as defense platforms. a marauding tribal alien species invaded my turf as well, but i blew them all up with superior firepower. they demanded tribute at first, however i refused thus leading to violence. now im prepping for potential invasion due to my benevolence with the refugees.

ill be building more fleets, recruiting more ground forces to defend my planets dirtside and for combat drops into enemy worlds when i counter attack. now to send an envoy to a neighboring empire to build enough relations so i can be allowed to have my fleets/armies travel through their space unhindered. ill sweeten the deal by offering a defensive alliance or trade. all this so i can go blow ■■■■ up lol

So I just played and Finished Castlevania Lords Of Shadow 1

Now this was a long time ago but If I remember correctly… The biggest Gripe people had with Lords Of Shadow is that it wasn’t a true Metroidvania game… Quite Frankly I don’t know what that means…

My only gripe with the game was the one puzzle I was not able to Solve by myself and the inconsistent Timing and Animations on enemy attacks that were Unlockable…

Other than that… I enjoyed it…

I suppose another Issue would be the excessive amount of Button Mashing QTE’s there are but I just used Steam input to skip over those… :smiling_imp:

Soooooo right now I’m playing Styx - Master Of Shadows… But it’s not scratching my Itch for Action… I feel like reinstalling Sekiro just to scratch that itch…

I also haven’t played Platformer in a while so I need something to satisfy that Urge to jump on things too… Il try Sonic Forces… It can’t be that bad… Right ?

Edit:
Just for Funsies I am playing Lords Of Shadow 2 for the 3rd Time… I always replay Games I enjoy the most after playing something else… Just to see how they compare.

Been playing some rounds of Halo MCC in recent times of the day.

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Lords of Shadow was an okay 3D action game. I wasn’t much for the very typical anime existentialism plot line, and a pet peeve is levels where rocks hover in the air or appear out of nowhere to add platformimg elements. But the combat mechanics were solid. “Fans” of Castlevania wanted Symphiny of the Night part 8 but that’s kind of the world we live in.

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I liked Lords of Shadows soundtrack better than the game itself.

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I finished the “Awakening the Nightmare” expansion set for Halo Wars 2 yesterday; that was great.

The story was fun, I liked how the Brutes had personality instead of just “Brute Smash!!!” (though they did that too). Atriox is a great new character, and I’m even more excited to see the Banished in Halo: Infinite now.

So Lately Ive been Playing with The Steam Input Profiling Software and Trying out Various Ideas about How to use it…

At first I started out with Harmless things… For example In games where Running/Sprinting is a seperate Button… I have setup my Left Stick to input The Sprint Button if it touches the Edges (A.K.A “Outer Ring Binding”)… Meaning I can run in all directions without having to press any additional buttons…

I have a Fightpad which just feels good to play on so I tend to use that to play some Action Games… If I need to manipulate the Camera I have a Modifier that changes the Left Stick to behave like The Right Stick if needed… Some players with Disabilities have used this feature to play entirely with one hand.

Then I moved on to Uhm… “less Convenient” experimentation by enabling Turbo Functionality on The Face Buttons… This makes button mashing QTE’s easier to do… I used this feature alot in Lords Of Shadow because there’s alot of Button Mashing there… In Bayonetta this allows you to do things you clearly aren’t mean to do like get up to 20% more Halos on Torture Attacks.

And then I went Full on Darth Vader by changing specific Button Presses to toggle mode… :open_mouth:… I used this in Cuphead to shoot constantly without having to Hold down the button

Fun Fact

Incase you didn’t know… One of the lesser know Critisms of Cuphead is the Default Control Layout doesn’t allow you to shoot, dash or Jump Simultaneously and the way the Game plays also doesn’t discourage you from doing this either… Hence alot of Players Swapped the Shoot button to one of the Triggers so they could Hold it down without losing access to the jump button (you’l also see this sort of thing in Devil May Cry and Furi)… But I thought… Why Stop There… Why not Go all the way and So I set Shoot to toggle… And now by Pressing the button … Cuphead will shoot indefinitely until I press it again. Combine this with the Homing Bullets and this takes off a Significant amount of Mental Burden off your Shoulders.

I did the same thing In Devil May Cry 5 to charge Nero’s Blue Rose indefinitely which is how most Hardcore DMC players play anyway.

But here’s the real kicker.

So…you guys know that Vergil in The Devil Cry series doesn’t use a gun like Dante/Nero… Instead he has Summoned Swords… The key feature about this mechanic us that there is no Animation for it Whatsoever. Press Shoot at any time regardless of whatever else you might be doing… Results in summoning a single Sword… So using Steam Input… I set the button that summons the swords to Both Turbo and Toggle… And sure enough I can do combos and dodge while Constantly Firing Summoned Swords 24/7.

I reckon you can do the same thing with V and Devil Sword Dante in Devil May Cry 5…

At this point I can’t tell where the Accessibility ends and the Cheating Begins. :open_mouth: !!!

Just for Funsies I did the same thing in Street Fighter V… I enabled Turbo Functionality on Light Punch (The Lowest Priority Normal) and now I can play Ed and Blanka (E. Honda requires more Experimenting) more comfortably. Unlike everybody else Cancelling Light Punch or Medium Kick into Electricity/Flicker for me is even less Consistent than Shoryuken is…

And if you think that’s Sinister… You can bind the entire Raging Demon input to a single Button :open_mouth: !!!

Interestingly enough… I believe it’s Possible to use two different Controllers to mimick a single Controller (with Different Bindings) essentially turning any single player Game into a Haphazard Co-Op Game… But I haven’t tried that yet.

Anyway someone made a Video Series on how the Software Works…

I wonder if Sony and Microsoft are planning on expanding Controller Customizations to be similar to this (They already allowyou to alter some Controller Functions)… And more importantly… How would it affect the FGC if they do :open_mouth: !!!

Edit:
I forgot to mention that Steam allows you to add non-Steam Games (or any Applications in general) to your Library… Doing so allows those Games to be Profiled using the Steam Input Feature… A pretty potent Combo when it comes to Convenience.

Oddly enough I’m playing Zelda Twilight Princess for the first time. I expected to be amazed, but I’m strangely bored and keep wanting to stop playing. :frowning:

I plan on starting Prey, which I hear is really good (I’m behind the times).

I’ve been playing Super Mario all stars for the SNES thing on Switch

WWE Battlegrounds

All, MS’ xbox show is at Tokyo Game Show.

Starts in less than 20 minutes.

They tweeted in a very informative way to show that there would be no next gen announcements. But let us know about anything of interest that comes up.

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I wasn’t even aware about TGS being this weekend, so it was nice to get some surprise gaming news. However, nothing big from the 50 min MS presentation.

Anyway, what could this be? Virtua Fighter 6?? Or a remake of an earlier title??

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Just announced by Sega at TGS.

@Iago407 @Dragonps

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Nearly LOST IT when I saw this!! Can’t wait to see a gameplay trailer.

It would be great to see Virtua Fighter return. But I’ll be honest, if it’s just the sixth re-skin of the characters With all the same animations and 90% of the same strikes and combos, then I think that will be disappointing. And if it’s just a 4K next gen update of VF5 then I hope they don’t call it VF6.

I know it’s tough because people want to pick up the game and know that it’s VF. And there’s not a big return on investing in new animations that people will largely not appreciate. But I’d really like to see them do something that changes the formula a bit.