Are you sure about that? I’ll have to see if a recording of that lengthy season 2 stream you did still exists, in which you basically eviscerated the game. I took some notes from it intending on responding to it at the time, but never got around to it.
The half of the list I take you as lining up with is:
- No breaker system (“people don’t want to play the counter breaker game”, preference of S1 manuals over IGs restrictions, desire to eliminate guess breaking from the game via some mechanism);
- No trap-grappling (calling Glacius’s unblockable shatter and associated setups unfair/overwhelming, all sorts of things about Kan-Ra, this post);
- No assist-driven archetypes (again, this post generally leans in that direction);
- No powerline (are you really going to argue that you haven’t called powerline ■■■■■■■■■ over and over again?);
- To some extent: less archetypal hybrids in general (you’re holding up UD’s tweets as gospel, as he expressed frustration with gargos having too many tools).
I also took down some bullet points from you lamenting a lack of traditional footsies in the video – again I’d have to see it again to really figure out what you were saying. I think things you’ve said before dabble into the other points, but I’m more concerned with the overall message which has seemed to be that you want the offense in KI toned down drastically so that honest play can prevail.
People can change their minds about things, of course. If what you’re saying is that the things you said before are no longer representative of where you stand, then okay.
You weren’t the primary target of my post regardless. I still think that the people in the wider FGC who have spoken up in criticism of KI’s mechanics, who @ZDhome wants us to care about the opinions of lest our competitive scene slowly fades into irrelevance, are pushing for the items on that list. I see it here, on other forums, in comments sections, in chats, etc. When competitive-minded players talk about what turns them off of the game, it’s usually a big chunk of that list, and it reeks of wanting to think of KI in SF terms.
Other people can speak to their rationale behind wanting Wulf’s overhead to be reactable and unsafe, the overall message seemed to be that Wulf’s other tools at that range are far too strong taken as a whole for his overhead to be safe or unreactable. I had this argument with Infil earlier in the year, e.g. here.
Personally I still kinda think Wulf’s overhead should be unreactable. That might not even be a thought you agree with, based on what I gleaned from your video. I probably wouldn’t mind it being safe instead, but that’s definitely my second choice.
If you’re saying that Fulgore’s overhead should be weaker, I disagree. An iconic part of KI is strong overheads that lead to real damage, and I wouldn’t have it any other way. If you’re saying that something needs to be done about Fulgore beating shadow counters with pip cancels, I think that can’t be considered in isolation – you need to think about Fulgore’s meter management overall, how a combination of pip cancels, the way he generates meter, and a lack of meter overall tend to shut off options like projectile-invulnerable moves and shadow counters that other characters have access to. I suspect it balances out, but Fulgore is a complex character, so I don’t know.
Do you have any examples? I mean e.g. something like a wind kick that you have to block pre-emptively and that leads to good damage. It looks like Ken can do something like that with V-trigger tatsu, and man were people complaining about it!
I’m also thinking of stuff like Wulf threatening a midscreen high-low mixup, Thunder having an unreactable midscreen command grab, TJ being able to go in with armored powerline or mix it up with shoot toss, etc. The midscreen is far more contested in KI than it is in SF, in fact that’s one of the points Infil attests to so well in his guide.
I’ve flipped the script before and lamented out in the open that I couldn’t have a SF character with strong frame trap pressure and a wind kick-like move to oppress the midscreen, and people have responded that that’s not street fighter and isn’t the game they want to play. If you can point me to a SFV character who does these things, maybe I’ll pick that game up!