Ultimates Vs Our Expectations

Can somebody please tell me how much this budget is because I
hear everybody say this but nobody knows.

I want to see the books, let’s call the CFO at the IG and get to the bottom of this
once and for all!

And yeah I doubt the budget is going to be on par with WB, but does
Injustice have the butter smooth combo system and sound track?
Does WB have Riptora? Noooo… it does not.

It’s just a garbage excuse people like to use to justify sub-par elements of this game. It’s been going on ever since it first came out. This game is owned and published by MICROSOFT!! The budget can’t be that small.

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[quote=“fuzzd0rk, post:40, topic:20288”]
These ultimates have been so disappointing so far for me (except maybe for Kilgore), I would’ve rather had none at all. I feel it would’ve been less disappointing if we just never got ultimates as opposed to what we’ve gotten so far.
[/quote]i do not understand the logic behind “i don’t like this thing they’re giving me for free, so i would rather not have it.” what about the people who do want it, and are happy it’s in here? this game isn’t just made for you, man. don’t be so entitled about free content. people wanted ultimates, people got ultimates. you didn’t want them? don’t use them. it’s so easy. i don’t play the online FOB content in Metal Gear Solid V, and i don’t have to. it’s there for people that want it.

[quote=“fuzzd0rk, post:42, topic:20288”]
It’s just a garbage excuse people like to use to justify sub-par elements of this game. It’s been going on ever since it first came out.
[/quote]this “excuse” may have been going on since the game first came out because it has always been a low budget game. budgets affect development. budgets affect what content you can and can’t put in the game. budgets affect how people get paid to make this content. if the budget is small and the pay is low, the content will inevitably suffer, or it will look less high quality in comparison to something that is properly funded and budgeted.

this is how budgets work in game development. and also, the world.

[quote=“fuzzd0rk, post:42, topic:20288”]
This game is owned and published by MICROSOFT!! The budget can’t be that small.
[/quote]obviously you don’t make videogames, because anyone who’s made videogames and has worekd with Microsoft will tell you that they indeed do not give their smaller games (KI would count as a smaller game when compared to a giant like Halo) reasonable dev budgets unless it is a flagship title, and even then they often spend what is “less” than necessary in order to maximize their profit and minimize the amount of money they lose paying people. also, pretty much every publisher does this, not just Microsoft.

if you asked a game developer who’s worked with Microsoft before how much their budget was, and they were a full studio staffed with specialists in every role, they would probably tell you that the budget that Microsoft gives them is total dogshite. i am speaking from my own experience as a dev (although not working for MS) who has associated, worked, and had many conversations with devs who do, or did, work under a MS-funded studio. it’s not all sunshine and rainbows just because MS themselves have money. just because they have money doesn’t mean they’re giving it out to their studios equally.

don’t make statements on game development unless you actually understand game development. misinformation helps nobody and does nothing to further your point.

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I have not played Injustice 2 but I have played the first one. It’s combo System is like Mortal Kombat’s which isn’t as deep or heavily focused as it was in Killer Instinct.

@JouksNetlander if it’s anything like MKX probably not very deep combos. Just the one combo and that’s it

Butter smooth combo system and soundtrack? Are you sure your talking about a netherrealm game.
I love injustice and mk is ok but please!!

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It’s well known that ki is considered a budget title and has been since it’s inception. Just because a company has money doesn’t mean they’re going to throw it all at it.
As stated it’s not halo, gears or forza.
Tho if ms has any faith in ki or other first party titles it’s about time they treated them equally because they have a handful of exclusives compared to Sony and Nintendo

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I said that KI has the butter smooth combo system.
Please finish reading the post before you flame.

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Omigosh this thread was frustrating to read.

Right now, KI sits like this with me: visuals and animation are inconsistent but the gameplay is it’s saving grace.

I stopped hoping for better Ultimates/Ultras for a long time now. Hopefully we can just finish this game and get a better looking sequel instead of a budget title.

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How is saying it has a low budget garbage? This is a “indie” game. All indie games have smaller budgets, than full game studios. If people want to compare KI correctly, they should compared it to other indie titles. 90% of the indie titles look like complete trash compared to KI. Some of the other indie titles look like they should play on a 10 year old phone. KI isn’t going to get tons of help from MS because it is a Free to Play game, but I can’t think of another release title that is still getting support from MS like KI is.

If I remember right injustice has strings. Specific 3 to 4 hit combos that you can chain with other strings, sometimes with specials to make longer combos.
the trick is to find the optimum combination of strings and specials that either extend the combo or end it. With the most damage relative to the meter needed to spend to get it.

I guess people problem is that once you find a your most damaging “no meter” combo there is no reason to do anything else for no meter so those specific strings get seen alot and that’s why it seems spammy

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To everyone still pushing the budget excuse, how exactly do funds, or lack thereof, factor into creativity? It’s obvious they have the budget to do these animations. However, many of us have already posted several ideas over the years that are way more clever and could still make the teen rating than what IG has come up with. And guess what? We did that on a budget of exactly zero dollars. We didn’t need millions of dollars to be creative. What’s IG’s excuse?

funds affect how much time you can invest into work. creativity takes time, and not only that, but there is also the execution factor that you have to put into play.

so you have the idea for the better ultimate, that’s great. are you also making the ultimate? are you opening up your 3D modeling and animation program of your choice and putting in the time and effort it takes to bring your idea of the ultimate to light? and then doing it over and over and over again until the animation isn’t buggy and janky and full of weird clipping issues and issues with animations not tweening properly into another… suddenly it doesn’t seem oh-so-easy as just “coming up with an idea.” you have to make it look good too. this takes time.

…now let’s assume you’re on a tight budget. that means that you only have a limited amount of time to bring your vision to light. so now try to make your better-than-their idea on time constraints that are enforced by the budget. if you’re getting paid hourly, and you have a deadline to meet, that means that your hours have to be very carefully placed. you have to account for the time that will be spent actually polishing the animation and making it look good.
and if you don’t have the time set aside for a specific animation to get done, then you have to cut corners or replace it with different ideas wholesale because you simply just cannot make it happen the way you want in the timeframe you’re given.

we see this happen literally all of the time in all videogames ever, including AAA games that are given bigger budgets. how many times have you played a game that just sort of deflates at the end, a major plot point doesn’t get resolved, and you get left on a cliffhanger? do you really think that the developers intended for that to be the case? no, but when you have to follow a schedule and work within budget, you have to cut corners if you want to get something out of all of that work in the end.

here’s a few thoughts to consider:
maybe the developers were working on a lot of these ultimates before anyone even knew about ultimates coming in the first place, and they were too far into creation to be able to take community input on their ideas that are “so much better.” you can’t just throw all of that work away just because someone on the community forums said they have a much better idea than the people who are actually getting paid by the studio to do these things. that’s a waste of time and a waste of money, both of which are very precarious and limited already.

and so maybe let’s say your idea is “better.” you have an advantage that devs often do not have: to freely think about the wildest idea that you can with absolutely no barriers to thought. you don’t have to think about anything like how the animation rigs are handled, how the animation is actually animated, or how much time and budget you can spend on working on a single animation. you don’t have to think about who’s going to get paid for working on this idea.
the devs don’t get that luxury. if they have to meet a deadline, then they have to come up with the idea and execute it, all before the timeframe.
then they have to test it with every character to make sure it will even work at all.
then they will need to test it over and over and over again to make sure that the animations don’t break, or that some weird condition won’t cause the game to crash.
and now they also have to think about the random forum poster who thinks all the ideas are bad, and theirs are better and more creative.

so let’s say they decide “OK, you’re right” and scrap all the work they did on an ultimate and work on your “better” idea. well, now that all that old work has been flushed down the toilet and the budget (and the devs’ time) has been effectively wasted because you think their idea sucks, now another solid chunk of weeks/months have to be dedicated to setting up the model, then drawing up concepts of how the attack should animate based off of the idea. this might involve a sketch artist, who is getting paid, to sketch a storyboard of this animation that the animators and programmers, again, who are also getting paid, will spend weeks/months drafting out different versions of this animation, going through and scrapping bad drafts and then polishing up the good draft for some more weeks/months.
(again, all of these people are getting paid for this.)
but then it turns out they can’t finish it by the deadline, so they have to cut corners. and then in the end the “final” animation looks even worse than the one you don’t like, because the budget and time didn’t accommodate all the extra work.
now we have a good ultimate flushed down the toilet for the sake of another ultimate that didn’t get as much time or budget to look better, and now we’ve spent a bunch of extra budget on something that was perfectly fine.

you might argue, “then they should hire a better animator or a better team.” a “better” team will not cure the problem that is poor funding. poor funding means that less time and energy is invested by everyone as a whole in order to fit within costs. a lot of the time, people get underpaid and expected to make unrealistic deadlines, and that’s why you get buggy pieces of crap with $60 price tags that get 10GB patches on day one, or even stuff like major KI patches introducing new bugs. this is inevitable given the current state of the game industry and a reality that you can’t change just by accusing the developers of being lazy and making excuses. you don’t even know what goes on behind the scenes. if you want things to be better, then demand change from the industry, instead of slog mud at developers who are doing a fine job.

and if you think creating stuff is so easy, i invite you to become a game developer! it’s easier than ever to start trying to make games with so many great free tools out on the market now. just grab one and start making your better ideas a reality. you might realize it’s not so easy after all.

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I gave an opinion, not flame and your original comment seems to have disappeared

For Ultimates to have been ‘better’ and not budgetted in… they should have been in the design plan from the start. I would of taken ultimates over stage ultras and guest characters… but hay…money and politics for you

Too bad Neverrealm games are known from poor balance and short lifespan. And everybody is sick of their Supers because scrubs do them all the time.

ok, must of got flagged.
As far as the budget thing goes here is my take.

1: The graphics in KI ARE good.
Its just a different style, from what I hear
The reason for the limitations for the Ultimate’s seems
to be that the games engine was never made
with that in mind and Ultimate’s where added
because players asked for it.

2: Thinking about it WB has already a full
cast of Characters from the DC Universe
plus there are the DC movies and comics

so there characters are already very well
known so it makes sense for them to invest
heavily into there franchise, where KI characters
are all from KI itself. So there will always

be a huge difference in budget.
overall KI is the big under dog,
and yet is still a great game in its
own right. just needs to get some
of the bugs squashed.

No matter what way I look at it, the
bottom line for me is, I own all those
other fighting games, yet since buying
KI, a couple of months ago, have not
played ANY of them, and am loving KI.

I bought Injustice yesterday, and while
its very cool, Im not sure Ill be playing
it today-

Not exactly. DH had initially made one Ultimate for Jago, but due to some reason (time/budget restraints probably) it was left out…until they decided to make Shago a hidden boss right near the end of their time, and they just gave Shago all the moves they left out from Jago, namely his slide and the Ultimate. His particular Ultimate though was tied to his stage. And that caused a bit of an issue with being able to do it on other stages. When they made Aria they designed the blacking out the background feature that they have been using so regularly lately, and it has led to all the dynamic camera angles on stages that initially they couldn’t because the stages wouldn’t allow them.

So they kinda were designed into the game from the get-go and kinda weren’t.
I guess the best way to put it was Shago’s was put in since the start (well, the end of season 1 actually), but it was poorly executed and made it hard to adapt to other characters on other stages.

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I actually really loveRiptor’s ultimate. It’s fun and cinematic and it uses her awesome curl up and go to sleep animation from timeouts that no one ever gets to see.

I’m not surprised that people are complaining about it though. But @fuzzd0rk, you need to understand that just because you don’t like something doesn’t mean that it’s not creative or that no talent, effort or money was involved in making it. I don’t enjoy opera but it would be idiotic for me to say opera singers have no talent just because I don’t enjoy it.

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Time and technology.