I did Evo 2015 Top 8 (Season 2) a few days ago https://www.youtube.com/watch?v=vUKb-jlkwas
Not specifically that one, but I meant in general. Having frame traps that leave you safe like that are a good way to catch someone pushing buttons and stop offense.
I personally like that one because I can buffer it into a lot of things.
FT10 between myself and @SneerfulWater57. I thought this might be a good set to critique in terms of things Sneerful can do to manage the fight a bit better
To be honest, I feel like the set went the way it did more over the little things. A lot of times people think that in order to be successful they have to get some completely new tech or shift their entire paradigm, but in truth I think a lot of oneās success is built into the little things, the small optimizations that add up bit by bit. My thoughts on what you can do a bit differently to improve:
- Counter break. This doesnāt apply to every match with every player, but against someone like me you simply must stop me from breaking. I broke about 90% your heavies - donāt let players get away with breaking everything under the sun.
- Confirm lockouts into the kill. In the first game I ate a bad lockout that should have killed me, but didnāt because you ended early even though youād done a medium linker after heavy AD (Iād locked out on the AD). I got up and took your lifebar immediately after, and didnāt lose my own until Iād taken about 45% off your next bar. Thatās a lot of free damage that might have cost you the game.
- You can cancel katas into shadow dragon kick after a shadow counter. Donāt let me (or anyone else) shadow counter your katas when you have meter.
- If youāre going to fake a meaty, donāt go for an option after that loses to the same thing you were trying to bait in the first place.
- Hisako is plus after blocked shadow ORZ. You probably shouldnāt be pressing buttons there.
- Donāt just sit within range of Hisakoās buttons waiting. You spent a lot of the set just down+backing, a lot of times even when you were in range for your own buttons and pressure. Donāt let your opponent have the initiative in that manner.
- Tighten up those meaties. I got away with way more wake-up influences then I should have.
- At some point you have to try and avoid getting reset. Jumping isnāt a great option a lot of the time, but backdashing will clear most of the simpler resets from much of the cast, including Hisako. I got a lot of free damage out of being able to reset whenever I wanted.
- If youāre going to frame trap, be ready for the confirm. At ~15min, you hit me with a frame trap button 3 times in a row (I was mashing out influences trying to punish a throw attempt) before finally confirming into your combo. Want to make each of those touches count.
- Pay attention to how your opponent is getting hit. In the scenario above, could you see from your end why I was getting hit? You know that I know that youāre plus after medium dragon dance, so why did I keep getting tagged there? Use that knowledge to recognize what Iām afraid of as a player (in this case, the throw), and use it plan your next move. If a player is afraid to be thrown, then what should your next pressure option be? Sequence your offense in this manner and exploit the tendencies you see in front of you.
- Again, good job recognizing the fake meaty setup when you had instinct. Most players will just eat that repeatedly if itās the first time theyāre encountering it.
Hope that helps!
Iāll come back to this once i rewatch the set. Havenāt yet so i donāt have everything i was doing in my memory, but i do recall this part.
If this is the sequence iām thinking of, my intention was to frustrate you. Dunno if you remember, but i used a similar sequence when i played your Jago. I think i took you from being cornered myself to nearly cornering you. The point of that sequence for me is to frustrate or confuse a player while iām in Kimās comfort zone, but yes, i forego the damage i can get from multiple touches. I know well enough iām not going to confuse you, and it is not normally a thing i will do to a Hisako just because each touch is precious. But i figured on just trying it just to see what youād do.
I donāt know if Iām wrong but at ~6:30 after Wafer blocked a low hit that was cancelled into a S.Rekka, could Wafer shadow counter the second hit to negate the parry cancel? I was wondering why he let it fly
Itās WaTer actually.
Lol ik. I just did that mistake of calling him that a while ago and just stuck with it.
It is rather catchy.
Yes, he could (and should!) have shadowed countered there.
And just for the record, Hisako cannot counter cancel out of any of her shadow moves. My counter there was after the move was over, because I read shadow dragon kick. Which is actually bad on me, since if I were looking for that I may as well just block it out and then react to the freezeā¦
Simply put, just screwed it up. Both in forgetting to shadow counter and attacking into plus frames.
Shadow countering in the Hisako/Kim MU is a mind game. Yes, Hisako can counter cancel on reaction to a screen freeze if she has enough wrath. Kim, conversely can Dragon cancel a shadow counter even before it actually hits if she has a Dragon. And Iām perfectly fine with burning one Dragon and one bar for that opening, especially at the cost of half of Hisakoās wrath.
If at any point I shadow countered Storm with a Dragon, I was very likely trying to time a Dragon cancel to punish his likely counter cancel.
Canāt you get guaranteed punishes on stuff then? Like, letās say you shadow counter the last hit of any normal rekka. Canāt you dash cancel and grab (for example) fast enough to catch Hisako parrying and also just catch her normal recovery which is really slow?
Even if some of the faster recovering moves are mind games, itās cool that Kim has a way to deal with this. I think the main problem though is that outside instinct itās probably hard for her to generate dragons in this fight? I also kind of wonder how hard it is for Kimās footsies to work against Hisakoās big buttons. I feel like thereās a range at the tip of Hisakoās stand HP that is pretty hard for Kim to deal with, but I havenāt watched the matches.
I guess no one wants to see my replays lol
Just post them, Iām sure people will gradually chime in.
I know, Im just being dramatic Hell it takes so much time to record the replays and then post not sure if its worth it.
Depends how much you value input. Personally, the analysis helped me greatly.
Its a great idea to take time and post here! At least for me. Itās an amazing tool and I wish more people were able to use it. Also thanks to everyone who participates in giving feedback, itās appreciated by everyone!
Yoā¦ where all the Jago players at, Iām itchinā here!
Iāll see if I can record some matches and post them here too.
It can work as a punish, yes.
http://xboxclips.com/SneerfulWater57/635ca418-2379-40a1-add3-60ebc0e6ed83/embed
Thing is, the timing is tricky. You canāt buffer the dragon cancel, so in order to time it right, youāre looking for that moment right after the screen releases but before it strikes to hit the cancel. Right around a 6f gap, i believe. Once you have that though, yes, dash cancel > grab/LP/LK/dragon grasp/others all work as a punish. At least as far as the notification says. When iāve played other Hisakoās and managed to hit it, havenāt seen them retaliate. Iām still not good enough with it to hit it on demand, though.
Getting dragons in the MU is difficult, yes. Kimās st HP doesnāt touch Hisakoās st HP in terms of range. And because itās difficult at times to get in, I donāt value a dragon (plus the other small benefits) high enough to perform a dragon ender and reset that situation against a strong Hisako. I honestly prefer using it either at the end of round point or if i have them cornered so that the backwards stagger the opponent goes through is negated. This leaves Kim within overhead/H dragon dance range right after. Parrying feels higher risk in the MU than others, too.
@FallofSeraphs76 Post whatever youād like.
And yeah, the wafer thing started a long time ago.