Yeah, I need to lab more as well I’m afraid. I only use it if I’m really pressured about a particular setup or if I’m trying to practice a new reset or setup of my own.
@GalacticGeek Glad you were able to check that out (and thanks to @Infilament for the lab assist). It seems I overestimated the speed of Aganos’ instant overhead options, but let’s think about things in terms of defendable options. 26 frames (or the 29f you measured) is reactable, but the thing for you to think about is whether it can be reacted to versus the other slew of options at your command.
Shatter is fully reactable (want to say 33f, but I’ve been wrong on every other move so probably off here too ), and even puts a giant pillar of light underneath you before it hits, and yet people routinely get tagged by smart use of it. That’s because even reactable things become difficult to defend against once you push someone’s mental bandwidth beyond a certain point. Once you have a good mix of reactable/unreactable options to threaten with at a particular range, you put your opponent into a frame where he’s probably letting something through. If I’m thinking about reacting to overhead I’m probably not teching, if I’m looking to tech I’m not defending against frame traps, and if I’m blocking overheads, lows, and throw teching then I’m probably not pushing buttons to try and poke out. Every defensive option comes at some cost to my overall mental bandwidth, and your job on offense is to push that to the point that even reactable options catch me slipping.
An opponent who is throw teching your tick throw setups (LK->throw) is guessing, full stop. If he is guessing, then he can be made to guess wrong. If he techs that string twice, then next time do LK->jump+HP/HK and dunk him. Sure, he technically could have reacted to that, but he’s already shown that he has other defensive priorities. Against Aganos people are looking for the throw, because the throw is how Aganos gets his game started. Subvert their expectations and play against that fear, using options to beat attempted throw techs. Once you have a wall behind them and they’re afraid of jump+HK->wall splat, hit them with throws instead.
People defend based on what they’re afraid of at a given moment. Understand what people fear in the moment and hit them with the other option they’re not focused on.