Tendencies That Keep Us From Getting Better


#101

While I like that example, neither of Aganos’ jumping lights are particularly fast.


#102

Well that’s an Aganos problem.

On an unrelated note can we all just take a minute to appreciate Aria’s j.hk? It’s a heavy so it has priority, it has the speed of a jab, a hit box the size of her body, is an actually unreactable instant overhead, and leads to juggles on hit which she can either cash out or flip out from.


#103

In Aganos’ case, i feel like that’s just game balance for slow air normals.

He can assault a ground game; the second he jumps he should be offered no respect and challenged, even if it leads to a ground/wall bounce.


#104

I’ve only ever seen 1 ARIA player use that move as effectively as you have described it, by doing it off of the ground (it was amazing, BTW). I practiced it, and realized that it’s not safe on block, though.


#105

True; I can understand wanting to keep his game grounded. It keeps him honest.