So uhm…
How the Hell am I suppose to be using Falke’s Jumping Command Normal (the Dive Kick)…
I’m almost 100% certain you’re not suppose to be jumping forward and landing on the opponents head with that move… even on hit she just bounces up too god ■■■■ high…
I know this move has good Set Play potential (with proper timing) but in neutral its so ■■■■ confusing what to do with it (which is typical in SFV).
Ayt so… The good news is she can do this from Any Jump… forward, back, straight up, whatever… she can easily dive back down…
So the bad news is the height Restriction… obviously… that means no low bounces in any situation where it don’t connect meaty and believe me… they’re aren’t many where it does… and of course… The Speed at which she falls is entirely way too slow… its the exact same fall speed as The Psycho Feder/Jaeger shot… the only difference being I think it happens quick enough so that she can block in time… but there in lies the problem… if I hop and come straight down… the opponent can process what I just did and take advantage and go on the offensive… and I really struggle pushing opponents away with no 3 Framer… Psycho Kugel helps though… thats why I always have it charged… even when I shouldn’t.
Maybe I can use it to avoid some tricky bull ■■■■… just like with Ryu… Dhalsim gets wise and tries to Anti-Air me with a Super Fireball and I just Heavy Tatsu over that ■■■■… did the same thing twice to G aswel. But that’s text book… thats the first thing they teach you in Orientation… when the screen freezes Heavy Tatsu as soon as you can move again… EX Tatsu if it looks really bad.
Does Falke’s Dive Kick have that going for it… I mean I could stop just short of The Dhalsim’s Fireball but what would I do when I’m underneath it… With Dhalsim winding up a nice long range poke to make sure it hits me.
Edit:
Found a use for the Air Stomp… Baiting Out DP’s !!!
LoL… you know whats silly though… with the Execution and that god ■■■■ input lag… I won’t get a chance to use it, Unless Xiouhai or Tokido challenge me to a 1st to 10… It works on the CPU though… managed to send both Sagat and Akuma flying in the wrong direction.
Ironically enough its still surprisingly ■■■■■■ against other types of Anti-Airs purely because bouncing off them puts them on Notice… so long as their Normals are fast enough they can Catch Falke before she can whip out her Jumping Medium Kick… I had this happen with Zangief… managed to stomp on his attempt at a lariat only to get EX Air SPD on the way back up…
So yeah… this move should never land unless its Meaty… although… I’d like to stomp on Karin’s head… just to see what she can do about it.
I tried hopping over Sakura’s Fireball and Stomping back down right in front of her… lol… She totally cleaned my clock… Sakura’s Uncharged Fireballs are quite ■■■■■■ so If it don’t work on her then it don’t work on Anybody. Besides Falke already has a solution against Fireballs… Two infact… both Kugel and Kanonen are good so long as you let them off before the opponent’s Fireball actually materialises.
Doesn’t work on Sagat in V-Trigger 1 though… man that guy is the number one zoner in SFV… or should be more worried about Menat ?
Okay… Air Stom is Legit… its not amazing but its got enough uses for me to stop ■■■■■■■■ about it…
Okay so that just leaves Psyco Feder and V-Skill… V-Skill works great in both V-Triggers but its awful outside of that… I build more V-Meter from crush Counters than I do from V-Skill…