What Do You mean ?
So is driving a car with a Wrench instead of a Steering Wheel… they are many flaws in this world that can be overcome with skill but just because its possible to negate a flaw with practice doesn’t mean its not a flaw anymore… in this case… the flaw is Overlapping inputs. Hell when my Right Bumper Busted I had to play with one less button… thats a skill but that doesn’t mean theres nothing wrong with my controller. Its the same thing with playing online with Noticeable Lag… that also takes skill… should the players who can’t adjust to the lag “Just Deal With It” ?
Its my understanding that the whole point of These difficult inputs is just to prevent players from doing them instantly… which I understand. What I don’t understand is why they need to be Difficult ?
Zangief’s SPD is a good example of this… the problem with this move is the motion can cause you to jump unintentionally… The Spinning motion actually isn’t that difficult… until you factor in exactly how fast it needs to be done to prevent Zangief from Jumping… Skullgirls also has SPD motion for two Characters, Filia and Cerebella, the difference is the creators factored in the upward motions and so for those two Characters Specifically doing over and over again wouldn’t make them jump… I don’t know they did it but it works.
Its not like Gamers don’t know how to do 360s… Ten years of QTEs has essentially prepared most of us for 360 inputs… the problem with Street Fighter is they just didn’t think about these things…
Its a similar situation with Charge Moves… the whole point of passive charging is to prevent you from being able to use specific specials moves rapidly and to prevent them from being used after specific normals…
Killer Instinct just uses a cool down Mechanic and I think it works really well.
But the interesting one is Geiger from Fantasy Strike.
As far as I can tell, Geiger’s mechanic works pretty much identical to Guile’s, the two differences being you don’t need to hold down two buttons to charge the move and more importantly, you get a visual indicator of when the special move is ready.
Unless if I missed something you can do the exact same thing for Guile and literally have no effect on his power level… well… I mean… he’l be able to Flash Kick from Standing normals but you can do that already… its just really ■■■■■■■ Difficult.
And there you have it… two examples of Powerfull moves being more accessible without touching their Power… BTW… in Street Fighter V… SPD isn’t all that powerfull, its 5 Frames on startup and each one is weighted by its reach and knockdown advantage… which is the case for every other character with a Command Throw… and they don’t have 360 Motions.
If you knew you weren’t planning on Being Open Minded then why didn’t you just say this sooner ? Is it because you like me… it is isn’t it ?