I can relent on my position with Maya a little and give you that, the loss of a dagger does hurt her, but I wouldn’t say it affects her nearly as much and changes her gameplay as drastically as a Mira who is sitting on a health bar that’s almost untouched but is nothing but grey and one little magic pixel of actual health. At that point, they will likely shift their gameplan a little.
Maya losing a dagger is difficult, but her same basic gameplan isn’t entirely unchanged. Openers and pressure do become more difficult but the player tends to take the same types of risks with minor changes to the approach.
Kan Ra though, he may only have sand trap as his only reversal, but if he’s being played efficiently, I don’t see most opponents getting in to really require the use of a reversal in the first place. That’s probably a harsh oversimplification maybe, but that’s what I’ve observed. I will be trying to play as him in the future though, as I’m trying to level 50 everyone and get perfect achievement score for the game at the moment, so I’ll see how wrong or right I am though.
As for Shadow Jago, Kim Wu, or Cinder though, I don’t consider them resource dependent characters, as I’ll be trying to plant pyrobombs on you regardless of whether I’m fired up or not, and using inferno to inflict white damage, etc., and my reversal options aren’t affected by fired up, it just turns my fireflash into a juggle combo. I can live without it, but when I do get it, it’s an added bonus, rather than a necessity.