Edit: Minor Spoilers to the gameplay and small plot detail ahead. Nothing huge but fair warning.
I’ve played it a lot since it launched yesterday on the Xbox One, though given all the spoiler vids on youtube there were Monday, it seems a bunch of people managed to land early copies, not sure how though.
I’ll try to dive into it without spoiling anything in case that matters to anyone here.
If you are a fan of the old Sonic games of the early 90’s, then this will definitely appeal to you. The artstyle is very much a good throwback to early pixel games. However, it’s more of a 32 bit era than a 16 bit era, but that’s not really a bad thing. Sonic has extra frames of animation than give him a more fluid movement, and even has new animations to round him out. Tails and Knuckles have also had the same treatment, and they’ve all been upgraded with a better, brighter color palette. The sprites have a distinct Sonic 2 era design to them.
The stages are also very vibrant and colorful, with a great deal of detail and care generously put into each and every one of them. There are multiple layers of paralax scrolling that I’m not sure either the Genesis, 32X, or even the Saturn could duplicate, but since it’s being developed for modern hardware I don’t really care. All the enemy assets also have the same fluid level of animation and vibrant color palette.
Most of the levels are big. Each of them try to blend the principles of Sonic level design in a way that makes an almost perfect level design. They all try to include exploration, platform, and speed, which each level has plenty of sections where you’ll be going very fast, and sometimes with very clever movement schemes. However, the later levels can suffer a little bit as perhaps they are maybe a little too large, and most stages I found myself taking around 5 or so minutes to complete, at a minimum without trying to explore.
There are plenty of throwback levels and also entirely new stages to explore, and each of them has a unique gameplay aspect to each of them that makes traversing them fun and fresh. No two levels use the same gimmicks twice, at least in the same way.
The end level bosses are where the game begins to get frustrating. Some of these bosses play a lot like old ones from past games, but only for about one phase of a bigger battle. Boss battles are a lot tougher than past Sonic games. You could attribute it to a lack of familiarity with these new battles, but even after you practice them and become accustomed to their strategies and quirks, some of these are just plain tough. I will say this, each battle is also unique, there is no repetition from one boss’ tactics to the next.
They rely on some quick timing, which is the norm for Sonic games, but this game leaves less room for error, and feels like a Sonic hard mode the original games never had. However, enough practice and you’ll eventually get it, but it can get tough.
Another point of frustration is the special stages. I can applaud them for trying something new that blends elements of all the previous stages, and it does so pretty well. Unfortunately, the altered physics within the special stages can sometimes be the REALLY frustrating factor, and will set you up for failure time and again. Again, trial, error, and practice, but when finding special stage entrances are much more difficult in these humongous levels, where many of them are well hidden, the opportunity to practice isn’t that easy. Fortunately, once you complete the game, you can replay any level you want over again, and locate and repeat easier to find stages to try over and over again. They aren’t bad, but you have to realize the trick to beating each level, as there are shortcuts and tactics you can take to make it easier.
The earlier special stages are pretty easy, but at stage 4, they begin to turn up the difficulty. Still, it’s fun, and I’m glad they did something entirely new, which any iteration of the main Sonic line (which I do consider this one) should. The stages you play in at the crossing of the starposts are a classic Sonic special stage, almost completely untouched and as you remember them, which is one way of perhaps injecting a little nostalgia in (but I can live with it since I always enjoyed those old stages, they were my favorite of the old games), though I can understand if some people feel like it may be a little shoehorned in. These stages don’t unlock chaos emeralds, but do unlock some of the games unlockable extras, including gameplay altering elements, extra modes, and achievements.
These starpost stages also have some completely new layouts as well, different from the original layouts in the old games, but with the same rules to apply. Many of them will require some thinking, and retrying, (in some cases OVER and OVER), but the starposts are plenty in every stage, so trying these over and over again is much easier. There is one that’s a brain teaser, but if you’re clever, you can get it.
The story is told over a series of miniature cutscenes, which is kinda cool, considering there are some unique sprites made just for these sequences. However, I feel like without an old Genesis style manual, there is some missing context. The game revolves around Robotnik (or for the newer generation, Eggman) who has made a crew of new robots called the hard boiled heavies. I won’t spoil anything else, but I will say there are also some nice, classically animated scenes made for the game as well, as if Toei themselves designed these sequences.
Gameplay is solid. Sonic controls everything like what you remember from the Genesis era. The game tracks him to the center of the screen (usually, there are very few moments where he gets ahead of the camera, but those are either moments where the camera has a forced pan control, or he’s going super fast, but those sections don’t happen often and they don’t have enemies that will harm you in such instances). As I said earlier though, the special stage physics for collecting emeralds will have altered physics that you will have to get used to and play around.
If you are a fan of old Sonic games before the 3D era, then you will enjoy this one very much. There are lots of small touches that acknowledge the old games, while having new surprises as well. The developers worked very hard on this title and it shows. While not perfect, it is an impressive step in an unexplored direction for the Sonic franchise, and I hope more like it follows up in the future. This game is very impressive, and if like me, you’ve been wanting a more impressive 2D retro version of Sonic, this game is definitely what you’ve been wanting. While I hope that other modern Sonic endeavors succeed, regardless of whether I’m a fan of them or not, I would very much like another game like Sonic Mania in the future. I wish all the success in the world for Sonic Forces, but Mania for now has my attention.
If anything, I hope maybe they can expand on this one with some new stages in time. The game as it is a worthwhile package on its own, but given how well they did this one, I can’t help but want a little more. It’s a breath of fresh air to me. Where almost every classic franchise (Mario, Megaman, etc.) has had a retro remake, this is one franchise where this should have happened sooner, but I’m glad it’s this group of developers and talented people who brought this to us. Sonic 4 was a good try, but it just doesn’t measure up to this classic 2D animation and physics. This is a Sonic retro game worth playing.