Gimmicks are easy to defeat, if you take what you know and pay attention to your opponent’s behaviour in fighting, you can beat em’ you’ll know a skilled “insert any character you mentioned here” when you see one.
Maybe you should ask for advice on how to beat them? there’s no reason you can’t ask for help here. There are some folks here who know alot about the characters.
It’s the pretty-much-infinite surge that’s the problem. If there was a one-shadow-meter minimum to using them I think the character would be less best-in-the-game and more where Keits thinks he is.
I’m not sure what IG was trying to do with Shago. It looks like they took other character’s best moves, improved that and put in one character for higher price.
Orchid’s slide but much faster.
Sabrewolf’s dash but with frames of invisibility. so you can sneak over your opponent pretty fast.
Fastest free fireballs in the game. And he can throw two as well. Air ok!
Hard to break shadow combos.
He also has pretty good normal moves and throw that follows with auto-combo.
Do you want just the best Air Normal in the game from KanRa? Even faster? Here take it.
Dash to 2xDP* is almost impossible to punish on block.
Oh this Astral Divekick (Dark Demise). Not only you can choose the side. It also looks the same on all versions. Are there full 4 frames landing recovery?? I still can punish him for blocked divekick but he jumps out too far sometimes.
I would say Shago is too safe and fast.
IG took “shadow draining” away from Spinal and gave it to Shago. Is that fair you think?
and yeah. two usages of Instinct bar. it’s just sick. Soo good.
So what downsides does he have? if any?
I feel like he’s very deep and interesting character but in KI context he looks OP for more $.
my opinion. they have to add a little more recovery on landing divekicks/slides and also differentiate those moves before they hit. For example one shago for light. shago and illusion for medium. and shago with two illusions for heavy. Or at least make it from variable altitudes. And make him choose to activate instinct or to use annihilate. Both is too much. This will make it more fair.
Shago looks like TJ at the beginning of S2. Even better. Unfinished, too fast and unpredictable character. Now TJ is just pure bottom but there probably won’t be any new seasons so balance starting to became final. I hope Shago is still a subject to change
Don’t be defensive about it, OP. Even if you can just “spam” and your opponent can’t counter it, why would you not? It’s on them, not you.
Even if there was OMFG OP move you could spam against decent opponents and win, that would still be not on you, but on devs (not commenting on Shago’s state, mind you - I lack experience and skill to do that).
Don’t pay attention to people who think they have right to be mad at you for not sticking to some agreements on how to play you didn’t made in the first place.
I like how Shago players talk about how annihilation move isn’t OP, and is in fact a really dumb move that never works…
Yeah “look at how it’s easy to avoid, and free to punish! look at this video of training where I know exactly what the computer Shago is doing”.
You guys are talking like every other players were dumb and got caught by this move from fullscreen while they were not pressing any button at the moment because the shago player was yelling in his mic “ANNIHILATIOOOOON!”
No obviously in most of the case it just doesn’t work like that, because neither Shago players and Shago’s opponents are dumb. There are plenty of opportunities in a game where you can safely use this move for a guaranteed result. The thing is, at these exact moment, another character would go mad with maybe crazy stuff but still breakable. With shago , just block a DP and HK+HP → freeze → QCF+LK+LP and here it is. “Wow that was really hard to press these buttons, well deserved 48% damage”
Anyway, that’s not what gives me the most troubles about shago (and he can keep it), I just wanted to point out how people was talking about this move like it was the “far forward MP of Tusk”, a move that is also REALLY powerfull, but can’t be used as a punish and EASILY avoidable.
No, the real problem with this move is that it’s like playing SFIV with only Evil Ryu the only player with an Ultra in the whole casting.
-Completely unsafe on every special except shadows and surge divekick
-Fireball zoning does like no damage
-Very little combo damage output unless you get a juggle cashout
-Relatively easy to break combos (IMO)
Really, just play patient and you’ll be fine.
Says you. IMO TJ’s got much more potential for combos and neutral now.
Pretty sure we have at least 4-5 more patches before the season ends…
There’s always a lot of salt and a weird sort of “move envy” associated with these complaints. “His moves are better than my characters moves” is not really a legitimate thing to complain about.
Shago is not a godlike character. He IS a character that you need to understand how to fight against and not just run around willy nilly hitting buttons and jumping all over the place. A mediocre Shago player is going to crush you if you act all stupid and try to fight him like he’s Jago. It’s pretty much fighting game 101.
The key to Jago is 1. stay calm. His fireballs don’t do ■■■■. People so often get all panicky about getting zoned and they start to go nuts trying to avoid his fireballs. Why? He’s not going to kill you with fireballs. Eat a few, block a few. Don’t get all riled up and jazzed about it. 2. Stay calm. Shago has some ambiguous mixups. You can block and punish most of these, but you know what? You’re going to miss a few too. That’s OKAY. You’re character does more damage than Shago. You will catch up if you don’t get all frazzled and start acting like a dope just because he catches you with a cross up. 3. Stay calm. Have a game plan. Think about what you want to do if Jago hits you with his common moves. what’s a good counter for his slide? His teleport? What do you think you want to do? If you don’t know the answers to these questions, go into the lab and look at some stuff. I’m no lab rat - I don’t really enjoy lab time. But if you don’t know how to counter Shago’s moves, go figure it out.
Finally, there’s some ■■■■ good Shago players out there. He is a popular character. In the right hands almost any character can look OP. Don’t get all salty and torqued off just because you lose a frustrating match to Shago. Unless you’re beating everyone all the time, try to think less about how unfair Shago is and more about what you did wrong. Remember, Rico went through a good part of the KI world cup using Shago, but then switched to Glacius (S2 Glacius not known to be high tier) for a better match up against Sabrewulf. Shago can be frustrating, but he’s really not that hard.
Also, I can’t believe people are still complaining about annihilation. @LEboueur If you are getting hit by this you deserve it. It’s a reactable move. If you see the start animation, hold up and back. That’s it. Works EVERY, SINGLE, TIME. ALWAYS. Unless you are caught doing something punishable - in which case you only have yourself to blame. The same way you don’t jump in on Ryu, and you don’t walk up to throw Zangief, you don’t do punishable moves against Shago holding onto instinct. If Shago has instinct don’t do things that leave you vulnerable to annihilation. It’s amazing how people thing they should always just be allowed to run around and do the stuff they feel like without having to worry about what the other player is doing, and then they get caught by something and scream “hey, that’s OP!!” There should be zero opportunities in a game for your opponent to safely use annihilation for a guaranteed result. If there are, it’s because you are playing wrong. Don’t run up and do a blockable DP. What the heck? Every character in the game can punish a whiffed DP - often for a heck of a lot more than 48% damage. Truthfully, a lockout against a character with instinct is usually punishable by more than 48% damage. It’s easy to avoid and it’s not that good when it hits.
It’s fine to be punished after a whiffed DP… what is not fine is that 48% is COMPLETELY EFFORTLESS and free with no break opportunity. Yes you can be punished with a 80% combo by Tusk, but you got like 36 opportunities to break this combo.
Like I said, it’s not a move that gives me a lot of trouble (I can deal with it, it’s easily avoidable), but still, it’s like playing SF with only one character with an ultra move. And that’s what feel “unfair” to me. (and don’t tell me that’s what make him a different character from the other fighters because Shago already have A LOT of uniqueness whithout annihilation).
It costs an entire instinct bar. That’s not “free.” For comparison, see what Shago can do with his instinct bar if he actually uses it for tether. Or see what Sabrewulf gets. Its not free. And generally, KI is a low execution game so the effort of hitting the buttons is not a significant consideration.
I’m not asking to have hard timed input in KI, but when I’m playing, even if it’s not hard to just press buttons, I have to think of which one I’ll press, neither to avoid a combo breaker, or to counter break. I mean, Annihilation is even easier and less involving than the combo assist.
If this is a trade off with his instinct and it feels fair to you, OK. Then the fact that he’s the onlly character being able to do it doesn’t sound fair to me.
I can see your point, but Thunder is the only character who gets an instinct dash, Hisako is the only character who has a rage meter, Wulf is the only character who gets feral cancels, Glacius is the only character with long range combos… All the characters are unique in various ways. So I don’t thing “fairness” should be confused with “sameness.”
I’m not sure where you are going with this. Are we tallying unique features? How do we weight the value of each unique feature? If we are talking about fairness, then the only way to do that is to look at the character’s unique attributes in the context of all their properties and then see if they are balanced against the rest of the cast. Just counting up characteristics is pretty worthless. Thunder has both a command grab and a DP… But just saying that doesn’t mean we need to get rid of one or the other.
If we want to pull just annihilation out and look at it, we can ask several questions. One is, does Shago need it? The answer is pretty clearly “no.” At a competitive level this isn’t very useful. It’s a move that’s in there to generate hype, but it’s basically an expensive extra. Another question is “is annihilation OP, or damaging to the overall game flow and balance?” The answer to that is also pretty clearly “no.”