So what's next for Raam?

Opener-enders are always breakable though, so why bring it up at all? I thought they meant normally…

I dunno what you’re talking about, nobody said Raam’s command grabs are breakable.

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By set play examples with RAAM, you are talking about these from your page right?

After light Dominance: perform Deception (+MK), whiff crouching LP, then jump forward either immediately or after a slight delay. Press jumping LK, jumping MK, or jumping HP.

I have yet to see a RAAM do this. I’m practicing these lol

(Just one of many on Infil’s page, KI.infil.net)

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Might have misread that one buddy.

Yes that’s what I’m talking about. My setups can probably be refined even further or tailored to certain types of characters (it doesn’t work well on Cinder for instance).

Set play just means pre-calculated offense that is guaranteed to provide a mixup, usually after a hard knockdown.

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Well, I’m trying it now on a person, and they are very salty XD

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Ay Infil, I’ve used your setups to really good extent and found a few like with back throw, but all the videos i see of other raams or playing mirrors it feels like they turbo their mk button after grabs.

Is raam falling into an arbiter problem where stomps are “good enough” like gun loop was “good enough” so people don’t try to figure out setups?
Stomps are really good obviously, I think in part because its near impossible to reversal after a flip out, but seeing people mash medium stomps after grabs to get to me and otg hurts me on the inside.

I dunno why you think stomps are “really good”… I think they’re okay, but being broken (and not being really able to capitalize on a lockout for anything significant) sends you full screen, and I’m not convinced your reward is going to vault Raam to the top of the tier list.

Arbiter’s gun loop was a lot more than “good enough”, it was always the best way to spend his bullets. They were instant full screen footsies buttons that either closed the gap or increased the gap (depending on how you jumped) and the startup of jumping looks a lot like his overhead, so it lets him get away with more overheads - people get trained to learn that Arbiter jumping means they’re going to get shot at, so they just let him get plus frames from overhead instead of getting hit by the bullet combo.

I don’t see this type of “always the best action” with Raam’s stomps. I think people are only using stomps because they don’t know about the other set play options (or they can’t execute them effectively enough), and doing stomps is better than doing no mixup at all. After all, learning and optimizing your set play is hard. Pressing one button for a stomp mixup is easy, so people just do what’s easiest most of the time.

Stomps still have their place, though. Heavy command grab doesn’t give you set play, so you can use it there as a mixup between a meaty or a reset. I just think you should take the real mixup when you land light/shadow grab.

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i say stomps are good because near as i can tell flip out leaves the defender with jump or block because you dont get a buffer for reversals, and if there is one it’s minimal. You’re 50/50ing yourself still which is my biggest gripe with raam but the flip out intricacy i think is making it work more than it should because people are trying to do things that dont work like trying to reversal dp without a buffer.

And i wasn’t saying that stomps are as good as gun loop. I meant people depend on it in a similar fashion, always doing damage ender gunloop instead of finding set play off his other enders

On a completely different tech note, shadow command grab ender might be worth using even if it’s not level 4 ender because it gives the same mixup as catching them with it outside a combo.

Gonna agree with infil here. Before i started my ki break i was already experimenting with his options outside the stomps. He’s got some pretty nasty stuff, cross ups that still land raam infront, set ups that hit either behind or infront without any noticeable difference, safe jumps, jump ins that actually beat DPs, etc. And if they block your mix up you can still put them into the same hit or throw guess you’d get off the flip out. Stomps may get you decent mileage but they are nowhere near “good enough” when you actually look at what else he has.

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That’s what I’ve been doing for a while now, but when i see other raams they just do stomps. People keep talking about “what else he has” but I haven’t seen anybody make any suggestions for setups or the like. Does there need to be a dedicated thread or something for it? I dunno, and I hope people aren’t keeping things to themselves because that’d be dissapointing.

Actually why don’t i just go make that thread

Some setups were mentioned in this thread:

Raam is a simple character,both to understand and use, but mastering him is really hard and needs a mindset very different from the rest of the characters.

We may have to wait for a godlike Raam specialist, but when it arrives, it will be glorious

I think all the character sub-forums have tech threads, but if Raam doesn’t have one, then by all means make it!

By and large, I think Raam players do stomps because it’s simple and it’s straightforward. And I’d say the lack of significant tech/setup discussions on the forums is probably just because most of the KI forum users don’t really “do” tech for the most part, and of those that do, maybe only two or three probably even play Raam.

You mean this one?

Yeah, that one. Setups fit within the “tech” category, so I’d just put it them in there.

Imo the problem with tech threads is that it’s hard to keep track once it starts getting a lot of posts. Then again no ones posted in it for a month so i dunno if that’ll ever become an issue. Would be nice if someone could sticky at least something to make them easier for people to see if theyre lookin for tech or setups or anything

Well, I’ve exhausted my options in trying to find new possibilities for RAAM with my limited ability. I don’t know how to improve my game play with him anymore.

Foward grabs, empty grabs, grabs on the back, cross up, stomps, d.LP+Light grab. It’s not enough some times. The fake stomp and kryll shield cancels requires some skills that I’m unable to develop, also there are so few videos of RAAM players that’s hard to find some thing new.

ATM I really feel that I’ve reached my limit learning RAAM.

I was using Raam today. There is some potential he has with his Okizeme and such. We just have to find it! :triumph:

@kagekaakumu said it - he said it’s never been throw invincible, and @thefawz said something similar as well. By that logic, you could tech it, which simply isn’t true.

That’s not what throw invincibility means. Not being throw invincible simply means if your opponent does a throw then it’ll connect during raams start up frames. Thunder, for example, is throw invincible during his command grab, so if you try to throw him at any point during his command grab it’ll whiff.

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