So, there we can have serious talk about his gameplay.
So far, as far as I see, Raam has good footsie game, brutal damage, phenomenal grab setups, and a surprisingly better defense game than he looks.
If Raam starts doing good reads, his meterless grab deals huge damage, and he can really lock down in place his opponent and bully him with the threat of his HP. His QCF P reachs really far, but it’s unsafe on block, so he has to be careful opening his opponent. Placing Krylls in the opponent it’s a really amazing tool, and coupled with his instinct, he can one chance BIG damage combos.
I have to still use properly his Kryll shield, and his running command grab requires some experimentation.
Also I like his stomps. Mental games come here, giving us 3 options: Flip Out, Hit, and fake. Also consider counter break. This can lead to really discouraging mental games, not allowing the opponent to ever try to break him, because if he gets a lockdown, he can finish the fight quickly, specially with stored instinct