Raam it’s really relying in raw hits and grabs. His combo potential its not great: 3 AD fairly diferent(so “easy” to recognize and break), only one linker… He will get more damage from Krill, Instinct, raw grab resets and single hits.
His c.HP, as mentioned, it’s supreme. One of the best anti air normals of the game IMO. Great range, super fast, covers a lot of space…
And man… the flip out resets to grabs… He is a newcomer killer. People who don’t know the game yet gonna get destroyed by him. Command grab into flipout into command grab into flipout into command grab into flipout… Easy to a good player to stop, but I’ve already depleted a full health bar to people who doesn’t know what to do.
I’m confused about HK. It’s a bit slow during startup, I have to see more aplications.
Also, j.HP it’s a great cross up. Big damage, good hitbox, it’s a heavy… And J.MK it’s also a great attack. As far as I saw, he has 3 cross ups: J.HP, J.MK, and J.HK(really thight, tho)
And c.HK has great hitbox and active frames. Threating with command grab a wake up opponent and then using this to bait jumps and backdash it’s great.
I would love to hear @Infilament, @SonicDolphin117 and @Sasuke99I impressions about him.
Also, other people who I don’t know if they tried him, like @MandrillManiac, @Fwufikins , @BigBadAndy, @FallofSeraphs76, @xSkeletalx…
Thanks to the others who gave their opinions ^^