Man, I love how sleek that first menu is. Itâs simple, muted color palette and stylish use of the logo, coupled with the hero art, as opposed to huge, bulky (for that space), slow loading 3-D models is just perfect.
I know that terms like âthe classic KI feelâ or âthe KI aestheticâ are completely subjective and often innocuous terms, but for me, that menu feels like it belongs in a game with monsters, a sinister mega-corporation and dark deities battling in a dystopian future.
Itâs dark, yet somehow still vibrant, and not the least bit depressing. Itâs stylish, yet understated. Itâs very clean, but not sterile looking, with an overall fluid, consistent look. Thereâs no bright neon green fog, purple triangles leading up to a large purple blob, baby blue neon XP up icons all over the place, a huge profile box in the upper left (couldnât we just bring that up manually with LB or something if we wanted to see it?) or hexagons that donât make good use of the space they take up while occupying the bottom third of the real estate on the screen.
The current option is a huge step up over season one and two, but I do hope theyâll keep tweaking it and trying to make it even better.
The only way I could see the top and bottom single rows of character thumbnails working is if pressing down or up caused an animation whereby the current row / group of characters (the season one group for example), rotated away from the foreground, down and out of view while the next group (the season two group) came up and in to view; like how a rotisserie oven works with the Cornish hens.
That way, youâre not scrolling to the right 14 times to find a character, but to get from Jago to Cinder, itâs down once and over six times. They could also default the cursor to the middle, and cut down cursor moves even further.
So you still get a scroll bar, which could be clearly dileneated and marked by season, but you donât have to scroll a ton and you also donât lose the on screen real estate.
I think at this point, itâs not just a matter of nostalgia. If they have a 4th season, thatâs another row on the select screen. Now, they can always compensate by making the character thumbnail icons smaller, perhaps rectangular instead of hexagonal, but even still, if youâre separating them by season, youâre still going to have four rows and thereâs virtually no way to do that without sacrificing a ton of real estate on the select screen.
To be clear, as I said, this isnât a nostalgia issue or even a vanity issue, itâs a potential ease of use issue. Players have to select not just characters, but current/retro, accessory loadout and color. This menu will start to look very cluttered if the current amount of real eats rate on the screen shrinks. Sure, they can try to make everything smaller, but I donât know if making stuff harder to see is all that great of a solution either.