Shin Hisako character reveal

I don’t care if it is a mirrored character or not, any character they bring to the table is fine by me. I’m pretty hyped for shinsako and especially that theme! Only one question remains…who is worthy to take the last slot?

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I’m not hyped by this, then again I don’t play hisako. I would totally play human eyedol though.

She looks like waifu material. I need more info NAO!! I’m thinking she’ll be rushdown this time something in my gut tells me so!

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LOL!!!
Another clone character! XD
Not sure what people expected…
Well, this is what you can expect from now on, guys!
Originality and creativity has left the building.

Keits say Shin Hisako is not clone character… :confused:

Complains about originality but can’t even make an original comment :thinking:

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Keits says a lot of things.
It’s Hisako with a katana. It’s as much a clone character as Kilgore is to Fulgore, and Shadow Jago is to Jago. Just that they are re-using Hisako’s model is enough for it to be a clone-character.
Feel free to disagree, but that’s what it is.

So, not clone characters at all. Gotcha.

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The definition of a clone character is borrowing aspects from other characters already in the game, whether they are gameplay or design aspects. Like Ryu, Ken, Sean, Sakura, Dan, Akuma etc. from Street Fighter. Like Scorpion, Sub-Zero, Reptile, Ermac, Rain, Noob Saibot, Smoke etc. from Mortal Kombat. Like Nina and Anna, Heihachi, Kazuya and Jin, Eddy and Christie etc. from Tekken.

This same goes for those characters in Killer Instinct. Shin Hisako? Really? Come on…

Clones are “Slightly” different of another character.

You can try and defend it all you want. It is what it is…
Call it by another name if you disagree, it’s all up to you, but that doesn’t change the facts.
And the facts are that they have taken aspects from another character and reused the assets.

Whatever you wanna call it, it is NOT originality, it is NOT creative, it is NOT unique.

Will she be a ninja tho?

There is a difference between a clone and a remix.

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I’ll admit, I’m a little disappointed this isn’t the fabled “Mitsurugi/Samurai Jack” character of the game (Hopefully in Season 4? Maybe?..), but at the same time I’m also very intrigued to see how vastly different this version of Hisako is compared to her vanilla form. (Despite the fact it’s literally just Hisako, but with a sword.)

Come to think of it, I now see why they chose to announce her for the month of February…

(The Valentine Waifu, of an already exisiting waifu??? Must be twins…)

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I’m not trying to pick on you, but that argument is all over the place with the logic, and I can’t pinpoint what your exact definition is of a clone character.[quote=“anon39655210, post:50, topic:19156”]
Ryu, Ken, Sean, Sakura, Dan, Akuma
[/quote]

These play similarly, but have variations within the play style that set them apart. They share a similar look with the gi they all have in common.

They all looked alike but NEVER played anything like one another. And their modern iterations look much different than they used to, so you can’t even say they are wardrobe clones in that respect anymore either.

They all share some similarities with a twin or family character, etc., but have lots of distinctive moves to set them apart. All they share in common are one or two specials or a fighting stance at best. None of them look alike though, and I wouldn’t even come close to calling Christie a girl Eddy.

If you want to get technical, characters like Tekken’s Mokujin, Soul Calibur’s charade, and SF4’s Seth are clone characters because they either technically outright steal other character’s moves or complete fight styles.

So you’re all over the place with your definition of clones. I can’t tell if you think clones just look alike, or if they play too much alike, or share some arbitrary percentage of new versus old.

Between Jago and Shadow Jago, they share about two (arguably) moves and the rest is a completely different approach to combat. Jago is a frame trap offense powerhouse with damage. Shadow Jago is about mixups, meter gain, juggles, and unpredictability.

Fulgore is about…well, honestly Fulgore does what he wants when he wants to. Kilgore switches between zoning and offensive because of one lost stance’s effectiveness when he overheats, but he plays drastically different from Fulgore, with far less freedom of choice in how to play.

So basically Shin Hisako is an upgraded Hisako. I’m sure she’ll play much differently from Hisako, but if you are concerned that it is not a 100% new character with a new model and costume and everything, I would say you’re kind of nitpicking aren’t you? I don’t see what the problem is, since from what I can tell is sort of your definition of a clone, we only have 2 clones so far, where as a lot of other fighters have more clones than that in any one iteration.

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Me: Shin Hisako is not an original character, IG is reusing assets already in the game for this character, and I choose to call these for clone characters.

Others: NUH-UH!!!

lol

If you are focusing on me using a term you disagree with, then you are focusing on the wrong thing.

Again, disagree with the term all you wish. But it is what it is.
Just to clear up some things, here’s what I wrote in another thread:

Edit:

Let me simplify this for you then…

Reusing assets already in the game to make a “new” character = Clone character.
Because they copy/pasted something from another character, repainted it and called it new.

Yes, Shin Hisako will have some new things. Just like Kilgore had some new things that Fulgore does not have. And same with Shadow Jago. But it’s all under the spectrum of what makes a clone character.

I discussed this back when they announced Kilgore. Feel free to go search for it.

My ONLY thing to worry about is if this character shares hisakos stance.

If this shinsako is bent over like hisako and has the head roll side to side…

Then by that definition, Omen is a Sabrewulf clone because he shares a command normal that resembles Sabrewulf’s special claw swipe, RAAM is a clone of Thunder because they both share a similar standing heavy kick that is also shared by Shadow Jago, and Mira is a clone of Maya because they both have that back+HP move that hits multiple times. One move asset is shared across multiple characters.

Like I said, your definition of clone is all over the place, and it’s hard to pinpoint what you mean, but sharing an asset hardly seems like a clone “thing.” Otherwise you have a lot of unaccounted for clones.

Even so, a new character based on an old one isn’t the end of the world. Shin Akuma and God Rugal in CvS2 are obviously based off their older boss counterparts, but have upgraded movesets. However, those two are actually really memorable characters given how powerful they were, even if they are by some definition a “clone”, so who says clones are necessarily bad? At least Shin Hisako isn’t going to play nearly as identical as Akuma plays to Shin Akuma.

To anyone worried about Shin Hisako gameplay being similar to Hisako gameplay in any way: take a look at what’s in their hands: a naginata (a pole arm) and a katana (a sword).

Anyone who’s tried to use either of those will tell you that you CANNOT use one like you would the other. Different styles of fighting had to be developed because each weapon has their own strengths. If you try and swing a spear (or even a pole axe) around like a sword, you’re giving the enemy a nice big handle to grab, and unless you’re using a greatsword chances are you aren’t going be able to reach near as far as any pole arm.

This is actually reflected in gameplay. Hisako’s rekkas may have a ton of reach, but if she’s too close they can be interrupted by a well placed fist or grab. And if the opponent blocks you or makes you whiff, you’re wide open for punishment. And that’s only with a broken naginata with half shorter handle.

Meanwhile swords are faster and allow the user to be more dexterous. A swordsman can adjust themselves, redirect/stop their blade if their opponent blocks or evades. They can make adjustments on the fly and be much more aggressive, and since swords are much lighter they’re also much faster. This is especially true of Japanese style swordsmanship, which focused primarily on quick flicks of the wrist rather than dramatic swings.

The only thing that would carry over gameplay-wise is Hisako is the sword’s relatively good parrying abilities. While shields are obviously superior for redirecting an enemy’s strike, swords do a pretty good job. I’d suspect this will work more like a Third Strike/Arbiter parry than regular Hisako’s (Reunion with Swordad = No Anger= No Wrath Meter).



Also I’m pretty sure @TheKeits teased on Twitter that she may have a DP. That’s a very not Hisako thing.

Call it by another name then. It doesn’t change anything though.
Again, focusing on what term I use is focusing on the wrong thing here. XD