Also as I can’t upload videos I had a weird glitch using sabrewulf against a glacius shadow. He grabbed me as I slid under him and we teleported to the right screen corner :o
On the character select screen the third slot of my Orchid custom is messed up. Why? I don’t know.
Only the third slot is like this. Hair and lower body are gone. This then is also the case if you proceed with the fight.
I’m going to re-list Aganos bugs from the old forum as they come up.
Inputting an Ultra Combo will often give Shadow Natural Disaster instead if he has meter.
Sabrewulf’s Shadow Leaping Slash completely tears down all walls, even though Aganos only hits the ground once. The same applies for Riptor’s Shadow Tail Flip.
The second hit of Domination often misses Glacius if he’s in Instinct. The same applies situationally to TJ and Aganos.
Aganos can’t flick Jago’s double Endokukens, even if you do it in two separate flicks.
After a Shadow Natural Disaster recapture, the far standing versions of his manuals come out instead of the close versions.
The hits on Aganos’ Natural Disaster opener have different timing against Riptor when compared to every other character. I’m assuming this is a byproduct of you fixing the age-old bug where the second hit would miss her completely.
By the way, I know some of these bugs have been fixed; why aren’t they put into the patch notes?
I dont know if its a bug or not but the Sabrewulf and Aria stages dont play Ambience sounds.
All other stages have them. Mayas is my favorite ambient! =)
Just try to put all the other sound and music to zero except ambience and you should hear it.
I’ve said this in a number of different places but hey, maybe it’s worth putting in the bug thread.
The hangtime of the opponent after the first (held) hit of Aganos’ Shadow Natural Disaster varies wildly by character, jump angle, and what button they’re pressing on the way down.
For example, if you hit Riptor while she’s doing a Jump + HP, she falls immediately, but if she’s pressing a Jump + HK, she pops up into the air with plenty of time to react.
This makes the release timing for a full recapture very unpredictable, borderline unreactable, and sometimes impossible.
Throw Pyrobombs on the floor and have Aria switch bodies. Why is that when she switches drones during the same round, the bombs on the floor disappear as well?
Yep. I forgot about that ome too. Its already bad enough that she cools off if she gets burned when she switches drones. Its understandable sort of but for your pyrobombs that are active somewhere on the screen and not on her to disappear while she switches isn’t right.