Official KI Bug Reporting Thread

Some funky stuff happens to Aganos’ HP overhead with a Peacemaker when he has 1 chunk. At first, I thought that this was a non-bug that got adjusted in the last patch: The most ridiculous whiff ever recorded (Aganos vs. ARIA)

Instead, it looks like it’s actually a bug that only happens when he has 1 chunk, and it just happened to occur in that video.

Sometimes, the staircase hitboxes that occupy that area (the area where ARIA was hovering) don’t appear when at 1 chunk. They only seem to appear about 1/3 of the time. For every other chunk level, they appear 100% of the time.

Additionally, if you chain HP after MP, the lower, final hitbox seems to never appear at 1 chunk. As expected, it always appears for the same situation at every other chunk level. This effectively reduces the reach of his target combo when he’s at 1 chunk, as you can only hit your opponent with the staircase hitboxes on the previous active frame.

It also leads to this nonsense: https://onedrive.live.com/redir?resid=754EEEBD2CD23C85!15759&authkey=!AO_TH-7tWY62G5g&ithint=video%2Cmp4

I really do feel like they left Aganos a bit rough around the edges… :’(

Seeing some funky (and potentially unfair, depending on whether it’s intended or not) stuff going on with Riptor’s damage scaling.

For reference, after a single-hit opener, if you were to somehow just land a string of manuals you would get a sequence of scalings that looks like: 45, 40, 36, 32, 29, 26… it’s basically scaling the nth hit by something like 50*0.9^n, although there’s some weirdness to the numbers that I’m not sure I’m going to figure out. Now, if you do an auto double, each of the two hits of the auto double counts as a hit, and gets scaled separately (and according to the same formula), so that auto doubles increment n in our formula twice.

The funky stuff comes up with linkers. Linkers appear to follow a different scaling formula, but increment the same damage progression counter. For Jago, it seems that all of his linkers increment n twice, no matter how many hits occur in the linker. Riptor, on the other hand, if the attack data numbers are to be believed, has something going on that seems kinda terrible. After opener into the respective linker, the next two hits of an auto double are scaled as follows:

  • After light linker: 35, 32
  • After medium linker: 28, 25
  • After heavy linker: 23, 20

That’d seem to suggest that every hit of the linker is incrementing n by 2, rather than just every linker incrementing n by 2. If this is the case, then Riptor’s damage scaling progresses a lot more quickly than Jago’s, as well as a few other characters I tested.

I haven’t tested PD, linker or linker PD scaling, yet, so I don’t know whether that stuff is affected similarly; and also, I’m not actually measuring the lifebars to verify the attack data, so again, the attack data display could be bugged out.

Grrr, that doesn’t mean I have to like it… :unamused:

But it looks like it indeed does kick in at discrete points, like a step function starting at 50% life, so it’s probably not the last wrinkle I’m seeing in the damage scaling figures (sometimes a scaling figure dips below floor(50*0.9^n), and I don’t know why). Still annoying, though.

I’m facing the same problem.

I’m facing the same problem here.

I’m facing the same problem here…

I got a PM from Alex (@GoogleMyName) asking if they could have permission to look at my save file. I said “yes” but haven’t heard anything. As of last night it still hangs the game every time I hit the Y button to view shadow activity.

Bummer. I’m sure they’re working on it, but still…

I think patch 2.11 still has Sabrewulf’s stage washed out. Is it just me?

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I am experiencing a strange bug after my game locked up searching for a ranked match.

  1. Hit “Search Match,” during my qualifier matches.
  2. Game window froze during “Searching for Opponent” phase, with loud audible hum, was unable to get KI to respond.
  3. I went to dashboard to restart KI.
  4. I restarted, and logged back into ranked play, and it told me I had d/c’d and suffered a loss (no big deal).
  5. I finish my placement matches, and play some of that sweet bronze level goodness.
  6. Log off for the night @ around 12:30am EST 11/13/2015
  7. Log back in today @ around 7:00am EST (11/13/2015). Ranked mode again tells me I was disconnected and suffered a loss, and I am no longer in my comfy bronze league, I am back to Qualifier matches, at the exact same point i was when the game froze on me previously.
  8. I play through the matches again, get to bronze again (yay!), and get disconnected from the game.
  9. Log back in, and It tells me the same thing “I was disconnected and suffered a loss.” And my progress was reset again to Qualifier.
  10. I experiment by playing 1 matched which I lost, then pressed (B) this time all the way to the menu screen.
  11. Hit Multiplayer and relog into ranked. It tells me again I was disconnected and suffered a loss, but also took away the loss from my 1 Qualifier match, but still kept the original loss while adding a new one to my my player sheet.
  12. I logged out without playing a match all the way to menu. reopened Multiplayer, and it said the same thing, “Disconnected, suffered a loss.” And again I found another loss tallied on my Stat sheet. This time without playing or connecting to a single game.

So basically my dilemma is, no matter what I do, i always get extra loss if I exit KI; even without dash-boarding. My progress is reset back to my last 3 Qualifier matches each time I log in. This stays the same no matter how many matches I win or lose during my play time.

*I should also probably add that my gamertag this is happening on is DesghidorA and not my one I am posting on.

It’s a lot brighter than it was before. It’s not as bad as when it was washed out and had huge dark shadows in the foreground.

It appears this has all ready ben reported but Rivaled achivement did not pop for me tlnight after 100% story mode.

Aria #3 was the last one I completed.

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Aganos’ Peacemaker throw doesn’t go through Maya’s Shadow dagger toss.

It’s bugged indeed, but devs just don’t care, since it has been mentionned multiple times in this very thread.

TJ can use negative edge to perform his rollercoaster (df+MP) and superman punch (df+HP) command normals. You shouldn’t be able to negative edge a normal.

After receiving a pro medal in September, my Ranked Leagues matches hadn’t been recording until I re-installed the game and when going into Shadow Lab, I cannot access my Shadow’s fight history without the game freezing entirely.

My gamertag is VT CrossTail in case you need to check for it

So I’m guessing this isn’t going to be fixed ?

We’re currently looking into the Shadow Lab issue we’ve seen comments about. Since it seems to be happening to less than a handful of players it’s hard for us to pinpoint what could be causing it right away but we’re on it.

Got a crash when loading a Aganos Shadow with my Jago Shadow when going through history of people who beat my Shadow.

Any news when the fake pro medal glitch will be taken away ?