Official KI Bug Reporting Thread

really, I think we should all get F’n gold medals for putting up with these bugged to death patches. oh, whats that? Aganos can’t peacemaker or ruin? Gold star. Whats that you say? Spinals curses give the opponent meter? Gold Star. All your stats got reset and erased all earned accessories? Gold Star! Achievements wont unlock, is that correct? Stars for you buddy! You can counter open/ender combos? well, why didnt you say so? Fulgore can throw out 2 fireballs do light DP all the way on the other side of the screen and counter break? shut the front door son! here, lemme dig in my bag of stars here and see if i cant find something nice for you. Game crashes on a constant basis and animation dont execute properly? sorry, my copy paste button broke.

I saw someone who had 8 stars yesterday. Has there even been 8 seasons already?

Aganos can do it also

Speaking of Aganos, it turns out that the level 1 version of the pulverize ender is about 20 frames more positive than the other levels. This is due to it having the animation of the light version while the others have longer animations.

Lol it’s like Oprah Winfrey everyone’s getting stars.

I’m pretty sure its been 8 months since the pro medal release ita master has 8.

Yep, that’s the guy. I’m shocked someone is that good AND dedicated to this franchise.

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Version 2.11 bugs I am experiencing @TheKeits @TempusChaoti @rukizzel

*No XP boosters (Blank squares)

*Shadow Lab is randomly crashing (Usually during the pre- fight VS screen or end of Survival Ladder

*Random matches in all CPU modes..NO music playing at all… only voice sound effects, attacks sounds and stage ambiance sounds (VS, Survival, Shadows) Some times the music will eventually catch up and begin to play

*Post fight XP Difficulty Bonus is at 1.00 on ALL Difficulties. Doesn’t matter what you change it to, the Bonus never changes.

Now I usually never have bugs or experience issues…but this time it is pretty bad. I have never experienced the game having this many issues.

I know you guys are working hard on these. I just wanted to share my feedback so they can be fixed soon. Thanks!

KI4Life also has 8, I think someone else has also made 32 every month but they didn’t get awarded their medal one month so they don’t have 8 (unless they got affected by the recent star bug.)

Mitosan he should have 8 but he didn’t get awarded one

Help!!! I complette all Story Mode Session 2 and not unlock the archievement and special banner with session 2 charcters!!! Help me please!!!

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A few little things I’m having trouble with:

  • Occasionally some of the audio doesn’t work during a match. It seems to only happen if I resume KI from a suspend, which may not happen all that much because I usually get a “Sign-in state changed” notice if I resume it from a suspend when I switch my XBone on, but it’s a thing that can happen.
  • No boosters, as others have mentioned already. (Not that I’m in a hurry to use them.)
  • wrt shadow quality and replays, I’m not sure my shadow should be jumping and DPing in neutral so much, or ever use a shadow wind kick linker, since I don’t tend to do these things…but I’ll mess around and see if I can see what’s up.

Some positivity:

  • With this patch, I’m having a lot more success downloading shadow data on my (probably lousy) internet connection! Thanks guys!

And finally, the problem I really care about at the moment, but which is probably very minor in the scheme of things: something odd seems to be happening with the attack data in practice mode.

So, I’m looking to do some combo system analytics for which I’m going to need some decent data on damage, PD, KV, etc. and it’s just clicked with me that the attack data readout is of the form

Damage: [actual] ([percent of default actual]) / [potential] ([percent of default potential])
Combo damage: [current] / [potential]

with the exception that the PD data on stray hits is gibberish – but stray hits don’t deal PD anyway. If this is what I’m seeing, then even if I don’t know how scaling is worked out, I can at least read out a bunch of hard numbers manually and get to work on them. (I then only need potenti- Oh, figured out how to get that too.)

The problem that I think is a bug, is that the [percentage of default actual] value seems to be bugged on stray hits. Usually it seems to display 200% (which I’m assuming is the correct value, because I’ve heard “double damage on first hits” talked about as a season 2 thing), but if I knock the dummy around a bit and then attempt the stray normal again, I can get seemingly arbitrary values below 200%, which will remain the same if I repeat the move, and then it’ll typically remain stuck that way unless I (start and then) end a combo, or sometimes after just doing and dropping another opener. There seems to be some non-reproducibility about this, so I’m not sure I can say much more about it.

The main reason I care about the above is because it makes me a little hesitant to continue collecting data on damage scaling within combos for fear that all of my data will turn out bad, but I’ll probably go ahead with it anyway and hope it’ll turn out okay.

EDIT: I don’t know if this is a bug, but there seems to be some “health-dependent” damage scaling in KI. For example, select Jago, go into Practice, and perform the following combo:

heavy wind kick xx shadow fireball, back+HP xx medium wind kick xx shadow DP

and then set health to 60% in the practice options menu and do the same combo again. The difference – a startling 45% at full health vs 37% at 60% health – comes down to a difference in ender level (lvl2 vs lvl3), which I can only imagine is due to potential damage scaling dependent on life total.

If this is an intended spanner-in-the-works so that matches are even more sporadic and less tractable for lab monsters, then fine, I guess. I just think it’s kinda unpleasant. :confused:

Yeah, the damage is reduced by something like 5% at 50% health, 10% somewhere below that, then about 20% near the danger zone (I think). It’s too methodical to be unintentional.

Ah k, that info helps a lot. I’ll try to replicate it later, but I think I’m just going to end up ignoring it anyway.

This game has “guts” scaling. (Things do less damage as you get farther down the lifebar) It has had this since Season 1 launch. :smile:

Riptor has been extremely buggy since patch 2.11, some of them are:

//heavy headbutt that armors through attacks does not properly enter the combo system.

  1. Sweep
  2. Perform armoured headbutt setup
  3. Stuff dp and open up opponent
  4. Auto doubles do not work, manuals are super occasional but more often then not the combo is dropped

//headbutt ender comes out as a heavy headbutt manual very often, preventing riptors most damaging setups (wall bounces)

  1. Tail flip into manual of choice
  2. Headbutt ender
  3. Ender comes out as neutral heavy headbutt

//flame carpet acts as opponent blocking

  1. Combo into tailflip ender.
  2. Flame carpet
  3. Headbutt into mixups
  4. Headbutt stops at the flame carpet and transitions into predator stance, instead of reaching the opponent

//also the primal linkers which have already been talked about

Spinal can get free skulls with cr hp without it hit confirming. Have opponent in corner, do launcher ender, and do cr hp 3 times. First cr hp will hit confirm but you can follow up 2 more cr hp’s and they won’t hit but will still give him 2 more skulls.

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I am experiencing a bug in Shadow mode. If I hit “y” to look at shadow activity the game locks up - complete with annoying buzz sound and eventually drops me back to the dashboard. I tried to record this, but it seems to mess up the recording as well.

I apologize if this is a known issue, I just didn’t have time to read through the whole thread. I would be very grateful if someone could tell me how I might get rid of this.

I actually think that is your game crashing, which is why you can’t record it or anything. I get those buzz noises too, and found out that it was the game crashing.

since last update, i can’t get xp boost, i don’t no why but i didn’t see anything on my screen, in store

watch in youtube : https://www.youtube-nocookie.com/embed/e7kMd7eV8qA