I’m getting used to her I will say her instinct is hilarious. It does make me panic There have been times I’ve been sucked in the stage and can’t get out. Or pop up halfway in the floor.
I may be a casual but I compared her options to other chars, she is sick with mixups but she kinda sucks overall. Certain mu are unalmost unbrearble like, glacuis, kilgore gargos, kan ra too cuz she has no projectile invulnerable move
Lol, u are right its too early to review her but im sure many will come to my point of view. Many chars have tools to zone her. Kilgore zones her to death.
My my only complaint about her is that I can barely differentiate between her and hisako. When using her I keep trying to use the delayed auto doubles that hisako has and keep dropping combos lol other than that she’s what I would’ve wanted the original hisako to be.
Her Spirit Orb projectile destroys all projectiles except Shadows, Charged Jago Balls, and Kim Dragons.
And Shadow Shin Air Ryo Zan is projectile invulnerable.
And if you send your orb forward with >3P you can have a teleport destination right in their face.
I’m not saying she won’t have problem matchups. Characters who can keep her out will be a hassle going forward. But she certainly isn’t helpless.
Yeah, the more I think about her instinct the less I’m a fan of it.
I’ve got no problem with the ability in itself, but the fact that it’s the only thing her instinct does and ends it immediately is really uninteresting and boring to me. Honestly I think her instinct should have another benefit to it, like more safety on her specials or shenanigans with her spirit orbs, that in some situations might make her not want to release the trap and risk using up her comeback meter right away.
Idk. That instinct is just way too good to do anything more than what it already does. It would be like if fulgore instinct was a free hype beam no matter how much meter you have and then people complain that his instinct should do more.
It would be too good if it did more and I dont think nerfing an already cool concept that already enabled interesting inescapable mixups just to add something seemingly random like plus frames would be right.
I don’t think it’s good enough in comeback situations, which is what the Instinct mechanic is supposed to be for. If I’ve got most of a bar on Shinsako and she does her Instinct, I’m tempted to just walk into the trap and take the ~20% to stop her new pressure/set-up potential right there.
And more than that I just don’t think it’s interesting. If another function were to be added to her Instinct I’d probably also want the trap to disappear if she gets hit or something for the sake of balance.
There’s other characters who get two abilities with their Instinct, so Shinsako wouldn’t be alone there.