Yeah but that’s two separate games that came out years apart and the base games were $60 each. People had the option to spend money on DLC later. If you put a base game on the market at $200; a market that fully expects fighting games to cost $60 for the base experience, there will be a massive amount of sticker shock for most players.
You also have to consider what the rest of the market is doing. Soul Calibur VI launched at $60 and it has story modes, 20+ characters… It has the stuff that people are used to when it comes to what’s considered a complete experience. If you drop a $200 game next to that $60 game and say “yeah well it has double the characters,” I really don’t think that’s going to fly with most fans.
You think that they can figure out how overpowered a character is just by looking at the character themselves in a vacuum? I mean, I’d have to think it’s at least a combination of what the character can do, their intended strengths and weaknesses and what not. But also how they handle other characters strengths and weaknesses.
True. But how is making the game that they want to make, with a story focused on a smaller number of characters, against the game’s spirit? I mean, could you imagine how difficult it would be to have a story with 80 characters in it in a video game? George R.R. Martin doesn’t even focus heavily on 80 characters and he’s had thousands upon thousands of pages to work with.
Imagine how long a story mode would have to be to properly incorporate 80 characters. They can’t really even do it with the 25-30 characters they usually have. Kung Lao was playable in the last game and I don’t think he appeared in the story for more than five seconds.
Now, you might not care that much about the story and if that’s the case, then that’s fine. Your opinion and all that. But they do and a lot of fans do too. Plus, in addition to a story mode that would likely have to be 30+ hours long, again, you’re talking about balancing 80 characters with several moves and variations and fatalities and crushing blows and colors and clothing pieces and on and on and on.
That’s such a massive undertaking, one would have to think they’ve looked at what they can do from an output standpoint and they’ve staffed up accordingly. At some point, all the time and work and money spent going in diminishes the returns coming back for WB in sales.
What do you disagree on? Just curious.