Mira Tech Thread!

Ok i cant do any this technical stuff mist cross ups air dashing mist in genral bats and throws

Someone pleaee create a rountine of combos i should ve doing im so lost with her

Shadow reap is just a bad use of meter imo. Shadow bats and shadow bite are way too good to be wasting meter on small damage boosts. You can sort of AA with it but honestly you should just go for MK bite or recapture.

In a bit I’m gonna upload a video of what I was talking about with shadow bats earlier.

It’s crouching only.

Mist cross up stuff will be needed later once ppl catch on to mira. Dont go and try the real advanced stuff yet. Just utilize it in a simple way for now until you get muscle memory on timing. Try throw bats, j.FK > mist > cr.mk > comBo. Maybe that’ll work, I’m not at home so I can’t try yet. That shouldn’t be too difficult.

As for your tv check settings for a gaming mode assuming it’s a smart tv with badass specs. I know my Samsung led has it. My bro once turned gaming off and I lost a dozen matches straight. I couldn’t break, dropping combos, missing manuals, you name it. I thought “wtf, did everyone just get so good in the 72hrs I didn’t play or do I just suck” lolol. Found it was off, turned it on, and bam. Back to win streaks and causing misery in ranked.

If your high/low fails, don’t worry! You’re setting them up for high/low/left/right. :slight_smile:

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Doesn’t the game auto block for them in that situation though? I haven’t tried using that myself but I know with Aria if someone is blocking her assists you can’t high low them, the game auto blocks it.

No, you can definitely mix them up this way. I’m been doing this as well as going straight back into scythe in matches and it’s been working.

If you need to regain life, her back Hp command normal is great to get close and leaves you at +5 right next to the opponent to go straight into light embrace.
You can also do shadow bats dash in then do it from a fair distance this is great if you are desperate for health regain.

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The game doesn’t auto block high low unless they both hit at once. If you are stuck in blockstun it will auto block left right but not high low.

This is also only if you remain stuck in blockstun throughout. If there is a gap where you are free to move then there is no block protection.

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Man this thread is freaking amazing. :heart:

Corner pressure!

Get them to block B+HP. You can do this terrible little setup:

B+HPxxLight Bats>HPxxLight Bats>B+HPxxLight Bats>HPxxLight Bats. Works against most of the cast.

If they attempt to jab after blocking the B+HP, it will whiff since the bats make Mira move backward a little bit. They will eat the bats and you can confirm a manual into combo. If they attempt the jab after blocking the HP the same will happen. If they attempt to jab after the bats they will eat the HP or B+HP since bats have a lot of plus frames on block. You’re basically tossing her most plus stuff at them in a loop.

You can do the same thing with just B+HPxxLight Bats about twice before the timing gets wonky. HP drags you back in a little bit and keeps the timing reasonable.

Also random tidbit - if they block St.HP you can get crouching jab to come out in 1 frame, and if they block that too you’re +2. I usually do medium or heavy reaping at that point.

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B+HP is easily shadow counterable though (the same as Maya).
Plus jab will wiff if you bat after, but not some crouching kicks. Once the opponent gets used to it, it will be hard to pull off.
Or then cay just shadow move too, or even throw depending on the cast (kyle cpu dit this to me)

Of course - it’s like anything else, you might get smacked in the lips for it.

I wouldn’t suggest running any setup on loop, no matter how good it is.

mira is able to do double manuals. from what ive seen (and appears to be), opener > hard linker reaper > cr.LK > st.LK > combo

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Anybody know for sure what her most damaging counter breaker lock out combo is? I have done some testing and it seems her heavy linker does more damage than her doubles. Can anybody chime in and confirm this as I just want to check that i’m not imagining it.

Someone posted it in one of the threads on here, maybe this one (and I have tested it to confirm) that her most damaging meterless combo seems to be( light manual xx heavy reaper linker) x2. Doing this off a j.hk opener immediately into counter breaker nets 70% with a reaper ender. If you are in the corner you can instead use blood seekers ender for a wallsplat and follow up with a heavy embrace to do 61% damage and regain all the health.

For one meter you can end in shadow reaper for about 72-73% and for two you can use shadow blood seeker and then shadow reaper for 78%. As others have mentioned spending shadow meter doesn’t really pay off mud combo so you would be best off finding better uses for it.

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I agree with this sentiment - that’s actually a really good part of her design IMO. With Hisako I usually save meter for damage enders (unless the MU dictates I need to use it otherwise); but with Mira, the best uses of her meter appear to be outside the combo, which is pretty freaking sweet.

her shadow EX bats are really good, i havent played since wednesday cuz i been busy. gonna hit the lab this weekend if i am able

And after a standing hp manual you can manual any light or her mk and i think crouching mp if I’m remembering the frame data right. Though, good luck not having a standing hp manual broken.

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Two chance break combo with counter breaker: https://youtu.be/NX0upiJRuwo
Silver-neutral variant: https://youtu.be/VbiPrSdPlOU

Working on a 100% combo off a counter breaker (breakable after the lockout) but the first variant I made isn’t dirty enough, working on another but may upload that one instead if what Imakes working on doesn’t work.

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Her best damage lockout is this. Never use the shadow damage ender at Level 4. Only adds 3% damage.

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Fun little use of mist, if you get it on someone and are willing to spend two bars on pure blockstring to get the potential damage to build up then you can get around 60% one chance break damage, with the overall damage reaching around 70% if you count all the chip they eat blocking for that long. Though keeping them in blockstun long enough for that to build up requires you to do a ton of time wasting, easily shadow counterable normals and specials but still, if your opponent has zero meter and your willing to try it it can be very fun.