Given how she was introduced (ie grabbing Tusk and taking him up in to the air), I would speculate two things:
A. She has a command grab that does exactly what she did in the trailer: Takes opponent in to the air, bites them, and presumably restores some of her health or meter.
B. She can combo in the air. A stretch, I know. But I’m talking full on opener knocks them up to the air, auto, mid-air linker, auto, ender sends them to the ground type stuff. Perhaps that could be her combo trait?
Just a thought.
Anyways, here are moves I’ll guess / hope she has:
A. Blood bats: She can generate up to four blood bats (one at a time) that’ll fly around her like Sabrewulf’s used to. They stay until she uses them, and she can used up to four of them at a time. One takes off a small amount, but if all four hit, they’re the most powerful projectile in the game.
Shadow blood bats: She summons a swarm of bats that all fly from off screen and splatter on the opponent. Opener, linker, damage ender.
B. Command Grab: Basically what I described above and what most people seem to think she’ll have. Hard knockdown ender.
Shadow version: More or less the same, only she takes a few more chomps.
C. Mist Form: Can turn herself in to mist for a few moments. Projectiles and opponent hits pass through her and she can dash through opponents. When used as a linker, she automatically phases through opponent to the other side.
Shadow Mist: Purple version that poisons opponent if she dashes through them and they lose small amounts of shadow meter over the course of five or ten seconds. Poison Ender.
D. Blood scream: She leans forward and screams toward the opponent as blood shoots from her mouth and burns them like acid, essentially freezing them in place momentarily. Opener, linker, wall splat ender.
E. Blood Sword: She can summon a sword made out of blood which gives her longer range on all grounded normal and gives her access to new moves:
E1: Blood Whip Sword: Think Ivy’s whip sword from Soul Calibur. She flings the whip sword out at the opponent and pulls them toward her as she holds out the heel of her boot. The heel goes in to the opponents neck (not that you’d see it from that angle) and she flips them over her shoulder with her foot. Destroys Sword
E2: Spinner Sword: She spins the sword in her hand toward the opponent. Opener, linker. Destroys sword if combo is cashed out.
E3: Spinning Strike: She spins quickly and slices upward. Anti-Air. Destroys sword if it connects.
E4: Sword store. She throws the sword to the ground, where it stays until she decides to pick it up again.
E5: Shield: She turns the sword in to a shield. If the opponent strikes and she blocks with the shield, she strikes the opponent with the shield and stuns them. Parry.
INSTINCT: Blood rage. She moves faster, she can summon four blood bats at once, and her blood sword doesn’t get destroyed. Her command grab also changes:
Blood Nightmare: In instinct, if her command grab connects, she raises the opponent in to the air and everything goes black. You see nothing. Only the sounds of striking, chomping, screaming, and Mira laughing. When the screen lights up again, the opponent is on the ground and she’s on the other side of the screen, wiping her mouth off. The move does four times the normal command grab damage.