First things first, we don’t OFFICIALLY know the name of the teased character at the end of Tusk’s trailer. Until a official word from the devs, lets try to avoid naming her for the sake of the discussion.
And now, lets go to the point: what do you think its going to be her fighting style and moveset?
This are my thougths:
She will have a special mechanic that allows her “sacrifice” some of her lifebar,inflicting potential damage to her, and then some of her moves will be powered up. To avoid this huge risk, she has a command grab (the one we saw) which allows her to store one “blood meter”. She can use her command grab, use a powered special, and dont inflict white damage on her. If she uses the shadow version of this grab, she heals her potential damage and some of her lost health.
Her combo damage enders hits hard, but otherwise her neutral damage its average. She has good ground mobility and air dashes. Some of her moves are very unsafe if not powered up.
During instinct, she transforms in a more “nosferatu alike” vampire, making all her moves powered up without blood, and her command grab always heals her.
Blood power: she infuses herself with blood. If she has blood meter, she uses one charge (can store 2 at once) when enhancing a special move. If she doesn’t have any, she deals about 5-7% potential damage to self. Medium version enhances 2 moves in a row(15% potential damage to self). Heavy version heals about 15% potential damage, acts as medium if she doesnt have blood meter.
Vampiric bite: command grab, fills “blood meter”. Enhanced version ignores one hit. Has great range. Can be used in air
Night flight: a charge move, very positive on block when enhanced. If used airborne ist a divekick
Blood fest: a furious slash, enhanced version deals a lot of chip damage and staggers on hit
She works a lot like shago, but without zoning tools.
I think and like the idea of a (blood) transfusion ender. Where as instead of a damage ender she takes the white life she has created in the combo and transfers it to her life bar, sacrificing damage for potential health.
I think that this could be an interesting mechanic and give you an interesting gameplay choice whether to continue pressure or run and recover the health. Also gameplay choice as to get damage or go for the transfusion ender and potentially recover health.
I think that this kind of thing would really fit with a vampire type character.
As for gameplay, I think you make some solid points, it would make sense for her character. I personally think she will be a Rushdown Projectile character similar to Spinal using bats and command grabs to get in and deal damage. Maybe said command grabs do potential damage because they add a bleeding effect. Hmm lot of cool stuff I see happening with this character.
I have a feeling she is the reason Spinal got his Meter/Instinct draining abilities taken away. It makes sense for a vampire character to be able to drain resources from the opponent. Maybe that bite move we saw in the trailer functions similar to Spinal’s old curses, or maybe when she bites it doesn’t drain over time, but just takes a small chunk away immediately, and then the shadow version would take a chunk of Instinct meter or health.