the most i could see orchid use in terms of cybernetic enchancements is like spiderman suits. probably nanotech suits that like camouflages her or create a new weapon like the arm blades in spiderman 2099.
rather than make an regular charecter all cyber completely changing thier design why not create a new charecter that fulfill this fantasy. you could literally create strider in all but a name. that uses actual ninja techniques instead of loud brightly colored fireballs that goes complelty opposite of a ninja theme
Not too much a fan of everything being post-apocalyptic unless itâs a skin.
Iâm not sure where the game is going but I like the vagueness of time period/ styles
Design wise Iâd like a bit more variety than some x-men blue team feel (all same bodysuit with items placed in random areas)
I.e. Thunder or rest of cast doesnât need combo & Mayaâs futuristic hunter costume
Personally Iâd love to see jagos monk costume over a space ninja just my thought
Thereâs so much potential for orchid but I feel whomever is the art director keeps missing the mark.
Well I have no nostalgia for those games, as I didnât play them until after I got this one but no they arenât all dark, but with the darker visuals throughout just about the entire game it does make it feel darker. Dark also might not be the correct word, because Glaciusâs 2013 to me falls in line with what I am talking about, so in terms of the music maybe dark is not the correct word to use. Just a different feel/tone.
I also never said every single characterâs old theme was darker than the new ones, so bringing up Spinalâs new theme and breaking it down and asking me how its not as dark seems a bit pointless, as I never said otherwise. I am a pretty reasonable guy, I know some of the 2013 themes are darker. I was speaking in general tone/feel.
Like I said earlier, I think the dark visuals of the game also make some of the music seem darker than it really is.
Usually I go for short combos unless the opponent gets locked out. So, long combos are risky and maybe thatâs another reason why they shouldnât pass over 20 hits.
If you donât use it, and pro players donât use, then obviously thereâs no reason to change it. Why place a handicap when the players have already done it to themselves?
Let the people willing to take risks and get huge rewards have their fun.
I think weâre pushing to hard right now for a new KI. I donât wanna wait three more years for Ultimates.
On that note Iâd rather they have a design in standpoint not like Zeymarâs work. itâs nothing against the artist but the tail is too short and she looks sickley as opposed to wild and savage.
Not just skinny look at her. She looks like she can be killed in one punch. I wouldbât mind if Riptor got a new look in the next KI game but Iâd rather it not be THAT look.
The problem is that sometimes combos do pass beyond the 20 hit mark and perhaps that shouldnât happen unless the devs meant it so that matches could end faster.
No mean to so sound needy, but my question still be answered about what do you propose should be done you want to remove staggers and flip outs in order to keep the gameplay interesting.