Kan-Ra’s a character I’ve always liked and wanted to play, but shied away from because of some of the dumb stuff he had in S2 (+7 on block Swarms!?). I’ve started to mess around with him again and I feel the struggle of being behind at the beginning of every match. While that’s pretty rough, there are some things with his offense that I wanted to address.
I think flipout is a great addition to his gameplan, and it’s so ■■■■ fun hitting someone with a flipout > Clutch reset. But it seems like almost all of his “juggles” funnel down to a flipout without any other options, so it kinda becomes a flipout/counter breaker 50/50 every time. That’s a problem because Kan-Ra gets hit harder by a missed counter breaker than other flipout characters who have much better defense (Thunder, TJ, etc.). Here are two things I’d like to see happen to him:
1.Open more opportunities for him to juggle with medium/heavy buttons.
This is probably done by increasing the hangtime on all of his launchers (Spike, Spike ender, Clutch) and/or increasing the height of some of his buttons (like db+MP, d+MK).
I’m pretty sure it’s impossible to juggle with anything other than a light off of any Spike or level 1-3 spike ender. Like, you can only get either a flipout or a LK into Whirl recap, which are both breakable with lights. I’d like to be able to do Spike ender, bait the light lockout by juggling with db+MP then recap with Whirl to maximize the lockout.
2.Make already-existing juggles easier to hit.
Kan-Ra can juggle with a d+HP after a Clutch, but the timing on it is so ■■■■ tight that it’s probably not worth the risk. If it was easier to hit this, then it would open up more recaptures, more flipouts, and some awesome stuff in Instinct. Just look at this:
http://xboxclips.com/Leo%20Ferreis/261b3e5c-c863-4472-b8f7-871b716c37c9/embed
By far the toughest part of that whole sequence is getting the two d+HPs to hit because its hitbox is so ■■■■ short; you can see me miss it at the beginning.
His horrible defense is another discussion, but I think these changes would help and increase the fun factor with Kan-Ra.