It’s an interesting idea, at least in theory. A guess frame. A single instant that forces someone to process what they’re seeing on screen instead of instinctively mashing buttons as soon as they find themselves in a combo.
If you know what they’re going to do and you hit the right break, you get the breaker as normal, but you get punished if you guess wrong for jumping in and being incorrect during this “mash” window.
It makes sense. But I have to ask two questions:
Should the person that got the break during this button mash frame get some type of reward beyond a normal combo breaker if they get it right? I mean, if they guess wrong, you’d have them punished worse than normal, so it stands to reason that trying to break during this period is higher risk, should it also be higher reward?
If the opponent guesses right, what does it matter if there’s a mash window or not? I mean yes, you get punished worse if you button mash and guess wrong during this frame you’re talking about, but do you believe that alone will be enough of a deterrent for most people as to actually reduce guess breaks when the desired outcome can still be achieved?
I’ve seen some ideas proposed to reduce breaker window timing and now an idea to punish on first frame guess breaks. I get that pros want to minimize guess breaks because they want skill to win out as much as possible over luck, but is this the best route to take with non-pros?
I guess I just tend to wonder how much you can punish someone for guess breaking. If you don’t punish them enough, they’ll just keep guessing as opposed to learning the system better, but if you punish them too much, then maybe they avoid breaking altogether, which doesn’t seem like a better alternative.
Yeah, as @FallofSeraphs76 said, the lockout is the punishment. When you try to break and you guess wrong, the opponent gets to wail on your with heavy ADs for a while and do more damage without fear of getting broken.
If the lockout that we already have doesn’t deter someone from guess breaking, what makes you think a punishment frame (with the punishment that you outlined above) will? Honest question, not being rhetorical here.
It’s hard for me not to look at guess breaking as a two way street. Mixing in heavy ADs, using counter breakers, more manuals, etc are all tools that the offensive player can utilize to try and mess with the defensive player, but at the end of the day, everyone gets lucky sometimes. I don’t know how you reduce that luck factor in guess breaking to zero without getting rid of breakers entirely.
You can try and weed out the button mashers, but what if you simply condition them to wait a half second before mashing instead of forcing them to learn the system? If you’re a lower level player that just likes to go online and scrap a little, which sounds easier to you? Wait a half second or learn the system?
I like what you’re trying to do, really, I do. I just don’t know if you’re going to get lower level players, who know that they’re one weapon against getting combo’d is the combo breaker, to use that move more judiciously or force them to, as you said “take heart and learn the mechanics” and thus guess break less.
I get wanting to reduce the number of guess breakers by hurting button mashers more than they are already by the lockout, but if it doesn’t deter them from guess breaking and it doesn’t force them to learn the mechanics better when the guess break still works well enough for them to have fun with the game at low levels and you’re already getting the sweet deal of the lockout as an offensive player… I mean… Do you really see this as a viable solution? Again, not being rhetorical.