And that’s why I give SF the slight edge gameplay wise. KI, while diverse, is also a little bit too complicated. Too many meters, too many really annoying characters to play against that require alot more skill to beat than to play as (cause the matchup requires so much time to learn due to gimmicky moves). KI is my favorite fighter ever, but there is a limit to how successful it can be. The next KI needs to simplify things, IMO.
*When I say “gimmicky”, I’m referring to special moves (and even some normals eg “Pizza Cutter”) that don’t have OBVIOUS punishes on whiff and/or block. KI has alot of them, although some have been addressed months after character release when many players have moved on from the game. This rewards the mindlessly aggressive player over the more traditional fg player when people FIRST START to play. That is a BAD first impression and very frustrating. I know 3 or 4 longtime fg player buddies of mine that didn’t get into KI because they didn’t want to research how to punish seemingly spammable moves on YouTube etc.