Eyedol's arrival just made the characters' size issue even worse

I quite like S3 in terms of mechanics and balance, but I think that it has a big shortcoming when it comes to character size variety. Arbiter, Raam, Gargos, Tusk and no Eyedol are all huge characters and I think that the sense of scale of the entire game has shifted, making less sense than before.

Normal “medium sized” characters like Fuolgore feel like dwarfs now, and a character like Aganos doesn’t feel special anymore. Whe Aganos came out, he was the big dude, the only one that needed the camera to zoom out, and rightfully the slowest character in the game… that felt special. Now it’s just one big dude… and there are 5 more big dudes, with Eyedol looking even bigger than Aganos while being twice as fast.

I almost feel like Tusk should be the new medium size and Aganos should be scaled up to be the biggest again… like a freakin building. But that would make hisako and kim look like ants…

I don’t know guys… all these huge ■■■ monsters are making the game look wierd. I’m happy that among the suggestions of the survey there were many nible/agile/smallish type of characters…but I wonder if and when we’re gonna see them,

I guess I’ll stick with Fulgore/Hisako for the time being XD

What do you guys think?

https://dl.dropboxusercontent.com/u/1331036/Stuff/Screens/eyedolVSGargos.png
https://dl.dropboxusercontent.com/u/1331036/Stuff/Screens/eyedolVSGargos2.png

Eyedol is just way bigger than anything else…

BUT… I’VE GOTTA SAY: After watching the character in motion I’m actually very impressed! Animations are great and he looks also very fun to play!

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I Think a big guy will always be a big guy, even if another big guy stand next to him.

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I like it, there have been plenty of “normal” sized characters. Balance out the roster with a few larger ones so we can have characters of all shapes and sizes.

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Sure, my issue is that it’s “A” big guy, not “THE” big guy… well I guess if you play Eyedol you could say it’s THE BIGGEST GUY lol

I’m ok with that but the distribution in all 3 season is not even. If you don’t like big dudes, there’s not much new goin on for you in S3. I was really looking for a character that would have made me switch main… I have to say I’m a little bit disappointed… That fake leak (not going to say what it looked like) actually made me really hypeXD

I’m going to be switching to Eyedol so it works for me, I agree that they kinda did clump a lot of big guys in though. I wouldn’t really call Tusk all that big but Arbiter, RAAM, Gargos and Eyedol sure are. That’s half the season 3 roster, all large fellas.

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If tusk was released in S1 it would have looked freaking huge:) But with those other guys around, as I said, he’s the new Medium size:)

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To think back in season one people thought Glacius was tall.

If they do make another season I hope they dont make any more characters bigger than 6 ft

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I like that S3 includes more big characters. IG wanted to make more use of this system than only for one character. Now there are 5 characters with camera zoom out out of 26 characters, IMO this is not that bad.

Actually I wish camera zoom could be turned permanently on in options. It would make some juggles and hitting highly launched opponent easier.

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New wallpaper thank you.

yep, I’m not saying that 5 out of 26 is bad… I’m saying 5 out of 8 (S3) is too much. I don’t like the fact that season 3 is pretty much the big dudes season.

The fact that almost all the big guys came this season makes it look like there’s a lot of them, but, overall, they’re just a few.
What really bothers me is the camera zooming out during matches against them, rendering shorter characters much smaller on screen, instead of making the taller ones look bigger (like Hugo in SF4, where he almost blocks out the health bar).

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Yeah I find the change in camera angle a little jarring as well, but maybe it was a development choice of aesthetics vs blocking the User Interface? Gotta choose one that doesn’t affect competitive play?

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To quote myself:

As far as I’ve seen the devs’ don’t really look at the game from a “this season” POV. They look at the overall game as a whole. Proof would be in how they handled stages this season. They didn’t say “3-4 is enough”, they said “20-21 is enough”. So like you said, 5 out of 26…not too bad…certainly not worth complaining over.

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Well, at the time of his release, Aganos was unique. He was the biggest character in the roster at the time. But life goes on and eventually we would need another equally “big” character to take on Aganos in a “clash of titans”-type match. We already knew Gargos would be coming and that he would be big, but I had high hopes (now answered) of having a monster match (mash?) between Aganos and Eyedol. Either way, we knew Gargos and Eyedol would have to be big. Their original counterparts were. As for Raam and Arbiter, well, they are big in their original games too, so there would be need for some accuracy.
At the end of the day, I don’t mind whether the character is big or small, or if we have too many tall or short characters, as long as each of them is unique. And they are.

I don’t really understand the sentiment that having more big characters somehow makes Aganos less special. I mean what, were they just supposed to not make any big characters after him because that’s his thing?

Personally, I think Aganos’ thing is that he’s a golem and that he can change the size of the stage. I guess being big was also part of that for a while, but I guess I never assumed that would last.

As for the number of big characters this season, I guess I don’t really see Tusk being in that group. To me, he’s one of the larger medium sized characters. As for Arbiter and Raam well, they’re guests, and they weren’t going to make them small given their own lore.

Gargos and Eyedol are also former bosses. If they were ever going to make characters large and imposing, it should definitely be these two, and people would’ve practically rioted if they both didn’t end up in this season.

So yeah, I think it was more just an odd coincidence than anything else. Two large guests and two boss type characters.

Now, I know that saying that doesn’t change the reality of the matter. There are still a lot of bigs in this season. I guess I don’t see what that matters so much though unless you’re isolating this season alone, away from the rest of the cast, and I’m not entirely certain why there’d be a need for that unless you really want to hone in one what this season offers.

If it’s a downside for you though, then so be it. I don’t see the need to hone in on that issue as it pertains to this season, especially considering the fact that I’d be really surprised if that happened again in season 4 (assuming / hoping there is one).

Season 3 is a product that I got hoping to get something new for my tastes. Since IG of course cannot know everyone’s taste the best bet is to have variety. Although I know all these characters play very differently I Always found myself thinking “oh… another huge slowish dude”. I feel Season 2 had the perfect balance and variety and I just expected S3 to go even more in that direction.

Mira is the character I like the most in S3 but my heart can’t handle the risk factor XD so I was hoping for something else to come, but all it came was big monster after big monsterXD

I believe it was for gameplay related reasons.

I wish this could be turned off too.

Even though I would like the opposite, I also understand the benefit of this. The more benefits I see for a toggle. I would use zoom off in principle and maybe put on for practicing juggles.

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