Despite the nerfs, Sadira still has one of the scariest Instincts in the game. You just have to know how to use it.
I certainly never did, and still donât.
Well itâs only really good at up close. From a range it really only serves to block one hit weak fireballs.
Her Instinct is best used up close by pressuring players into getting trapped. Players that drop webs at a distance arenât using her Instinct right.
Well at a distance when itâs created dropping on a web to stuff a fireball isnât so bad.
A neutral jump can avoid any and all fire balls.
In terms of defense, you want to drop a web in front of you when you are being pressured.
Well of course a jump clears most fireballs. But there are moments at a distance where a web>jumping to stop fireballs. Or stop hasty retaliation.
The only time Iâve ever used a web to dodge a âfireballâ attack is setting one on a scarab so that it would allow me to get in on Kan Ra. Sadira just has way too many good options to manuever around projectiles than to waste them on fire ball walls.
Her double jump combined with web cling can swing her around almost any projectile.
For myself, and anybody can see via my gameplay, I donât pop Instinct until Iâm in combo and then I use webs for mix ups until Instinct runs out. In the past, when they actually did damage, I would take an entire life bar. I can still turn a match around, but it certainly isnât as crazy as it used to be.
A vast majority of sadira players only pop instinct mid combo.
Popping Sadiraâs instinct at a distance, or sitting on it at a distance to avoid fireballs, is a waste of Sadiraâs instinct, full stop. No one should ever do either, and if you do then you deserve to lose. She has plenty of other ways to avoid projectile pressure. You donât always have to activate it mid-combo (defensely is also a good idea!), but you definitely shouldnât be activating at any significant distance.
Agreed Storm. I can always tell a newer Sadira player from a vet by when and where they activate Instinct. Many newer Sadiras will activate Instinct at a distance and thus waste all of those precious webs. For me I will only activate Instinct in three places. A. During a combo. B. On top of a hard knock downed character. C. When an opponent is charging me.
Activating it any where else is a waste of web.
As you already mentioned Sadira has numerous ways to avoid projectile attacks. Double jump being the most effective. Web Cling can change your trajectory and allow you to jump over them. Hereâs a great fight and an epic comeback showing me using Sadiraâs different mechanics to get around projectiles⊠Kan Ra projectiles at that.
Also Shadow Demon blade is projectile invulnerable so if you have meter you should use it.
Well, chalk it up to 1 more thing I was doing wrong with her⊠SIGH
Just out of curiosity, why were you using her instinct that way? She canât do anything with her instinct if she isnât on top of you, so what was the thought process behind you using it in that manner?
Mostly for defensive âkeep-awayâ purposes, much like Kan-Raâs sand-swarms; that and I can never seem to actually place them where I want them to go up close.
Ok. Well, I guess Iâd just encourage you to try and be a bit more thoughtful about how you approach a given characterâs toolset. Try to think about things in terms of what youâre supposed to âgetâ off of any particular move or action.
While webs can be used as a sort of poor manâs scarab, Sadiraâs offensive options are wildly different from Kanâs, so that probably isnât the character you want to model in this instance. Sheâs not going to be command grabbing or poking the opponent from beyond her ersatz scarab, so what purpose does building a âwallâ really serve? An opponent generally isnât going to want anything to do with Sadira in instinct, so heâs probably not going in, and if you have to cross your own wall to apply pressure (which you do), now youâre just making it so that you donât have any webs available to make yourself safe as you apply that pressure.
You want to approach your individual actions with a character in the context of their overall gameplan and the tools that define it. As it relates to Sadira, that means using instinct as a tool to lock someone in place and force them to take your mixups. Sheâs got other ways to keep space and avoid midrange pressure options - you donât want to spend your most valuable resource on something she already does really well.
Keep in mind that I havenât really played her since S1 and sheâs my absolute least favorite character, so while I appreciate the advice, it probably wonât change much in this particular instance, especially since thereâs so much more that I canât do with her very effectively (in-air combos, juggles, jump-cancels, etc.). Her play-style just does NOT mesh well with me - we are not compatible.
Besides, isnât this thread supposed to be about Eyedol? Give me advice about him! I like him (despite how ugly the brute is)!
Oh, wait, Sadira sub-forum⊠NM.
Haha. Fair enough, but I was trying to speak more generally about just trying to go a bit deeper into your your chosen characterâs tools and how they fit. Particularly this part (yep, Iâm about to quote myself ):
This will help you with any character you choose to play. Including Aganos.
On the other stuffâŠEyedol is a terrible character, and liking him makes you a bad person. Kappa
Have you seen my post in the Aganos sub-forum? I suppose you havenât because youâre suggesting I do something that Iâve already done.
I had not. Good stuff