[quote=“Crainiak24, post:13, topic:13192”]
By “not intuitive” I mean difficult to learn.
[/quote]Ah, I see what you mean.
I approached learning him from a pragmatic and analytical standpoint and broke him down into various chunks.
I asked myself:
What kind of hits can he take with his chunk armor?
So, I tried him against different characters’ various attacks and found out.
I asked myself:
When does he have an opportunity to chunk up and/or set up walls?
So, I tried to do those things while my opponent wasn’t able to attack me.
I asked myself:
How do I get proper spacing with him?
So, I learned about which attacks move his opponent, on hit and/or on block, and where those attacks move them to.
I asked myself:
How do I open people up for a combo?
So, I learned which attacks hit low or that hit overhead and how to mix those up.
I asked myself:
How can I keep people out of my face or from getting behind me?
So, I learned about his anti-air options.
I asked myself:
How can I trap my opponents?
So, I learned about his corner pressure.
I asked myself:
How can I best use instinct?
So, I learned how NOT to throw the peacemaker.
I asked myself:
How do I deal with zoners?
So, I learned about his anti-projectile/anti-teleport options.
I asked myself:
How can I best use my projectile options?
So, I learned about how to unload.
I asked myself:
How can I apply pressure?
So, I started poking around.
I asked myself:
How can I maximize his damage?
It was there that I hit a few walls.