Dragon Ball FighterZ

I managed to get some battles earlier, but now I can’t for a while

Do you have the same problem?

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It’s bugged

I can’t get in one…I’m getting tired of this ■■■■ lobby music

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Oh and question…what is with this lobby stuff? Why can’t they have a conventional menu? :confused:

Well, gonna play ki for a while then

EDIT: LOL A MATCH JUST AS I HIT REPLY

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Personally I don’t get the appeal of this kind of lobby. Maybe it’s just something that more appeals to Japanese sensibilities, but a decent menu would be much more efficient, and then we could focus more on the matches instead of what color our chibi avatars are…

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AAAAAH!

7 connections in a row and all of them hit deny match…god I’m gonna throw this remote…

Seriously what is the point of the lobbies. All it does is bring the issue of it crashing on you (which has happened a good amount of times)

Dear devs: if you ever make an open beta, allow us to play by invitation, to, you know, actually PLAY

Thanks

It really bothers me cause the game is super fun otherwise

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To those in the beta, is there a greyed out option for Exhibition style matches like KI?

I’m just going to put the game into auto accept a match and repeat the tutorials

That’s it I’m done…hope this issue gets better soon. I really want to play it but I’m not going to when it kicks me out of ■■■■ training…I really wanted to use my krillen tech on people :frowning:

Wanna play some ki?

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Sure I’ll send an inv

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Ranked,lm give me a sec

I managed to get into a couple of matches…fun while it lasted. One match ended with the opponent having a sliver of health and me having Beerus finish him off with a simple unintentional flick…it was hillarious.:joy:

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I switched to Japan servers. I’m finding matches. Slow but still something

Just popped up in here and it looks like I have little reason to preload the game digitally.

There is going to be a teleport feature in the lobby that basically acts as a menu.

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Well, then how are they going to test matching two random players together and fix it? It kinda defeats the point if two people work together and they just keep fighting each other, instead of challenging the matchmaking for problems so the devs can iron them out.

Both options should be present, and not in a crappy lobby system which only takes more resources which should be saved