Discussion: Glacius changes thread

I think it was one of those things where it was just murdering certain grounded characters, and they wanted to ease it back a bit. I hate the fact though, that every single air attack or anti air by any other character just kills them, without even trading. But, I still get a lot of use out of it. As I said earlier, so many people just don’t know the matchup that you can get away with a lot of unsafe stuff.

Some people play glacius with only jump pokes and hails lol. I dont want them any stronger

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Oh Lord, I already stated that I simply the used him as an example. There are other noteworthy players to watch, like filthierich. I’m just saying that he’s already strong. So I’ll say it again " Look at what Glacius can do in the right hands!" You know what though I’ll rephrase what I said, it’s not that I think he doesn’t need tweaks, I just don’t think he needs significant buffs, he’s plenty strong as is.

See, that I agree with. I don’t think anyone here is asking for significant buffs, but rather just slight tweaks somewhere to help him remain relevant given. A little buff to his Instinct because it is rather lackluster (what’s the point of armor if you still take health damage and freeze for a moment upon hit?), slight adjustments to his hurtboxes to make his pokes a little more helpful, or making his ranged combos a little bit harder to break now that he can’t get away with free counter breakers. So far I don’t think many of the suggestions here are potentially game breaking.

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Ok I feel you, but I think the armor situation should remain. The armor works as intended in that it allows him to power through attacks, it’s not really to protect him from damage. That’s a common characteristic for armor type moves. Another thing is that it wouldnt be fair to give that to him and not TJ Thunder and Aganos too.

Summary of some suggested changes:

-Instinct seems outdated: needs something
-Ranged manuals
-Less hurtbox in ranged attacks

It’s clear enough that Glacius has a lot of potential. We agree that he doesn’t need nothing radical

I would like to know @infilament opinion regarding Glacius. Do you think he needs something, or is he fine the way he is?

I don’t see how anyone can think Glacius to be a weak character, his damage is great, he has reach, he is a good zoner, he has lots of options. To complain about an Instinct of a very good character? I don’t know, I like it and if someone wants to run away you can catch him/her with Glacius’ ranged attacks. Or when you pop Instinct make sure you aren’t too far away from your opponent. I don’t really feel like anyone in the game has a bad Instinct because they are all unique to each character and it will be how you apply them. Instinct isn’t always the game changer, it is the accumulation of skill, chance, timing, composure and good reads.

Nobody says that Glacius is weak. He is a very good fighter… in a game full of awesome good fighters XD

The common complain about instinct it’s a simple matter of maths. All instincts gives 15 seconds with some short of buff to their respective characters, with the exception of Aganos and Glacius. Given the point that instincts fill when damaged, and looking at their effects, they are designed as game changing mechanics, favoring comebacks or ensuring it’s user survival.

If Aganos loses his peacemaker, 1 second in the ground and he recovers it. But, if you hit him, he loses it, and if you play well your cards, you can negate Aganos access to his instinct’s buff during all it’s duration. And this is very unfair.

More or less, Glacius suffers the same problem. If you manage to hit him in the moment he regains his armor, Glacius has 5 seconds of real instinct, and 10 without benefit. This, paired with the s2 characters most frequents multi-hits moves, makes his Instinct OK against S1 characters(in some scenarios), but mostly useless against a lot s2 characters.

Not talking about giving him a damage boost or something crazy… But maybe it may be revisited

Oh no I agree, Glacius shouldn’t be the only character to not lose health upon hit when he has armor; I was just saying that because he takes health damage and there is hitstun on the armor (which often allows opponents to still open you up despite you eating their first hit), it makes his Instinct seem pretty darn lackluster. It doesn’t really do a whole lot for him currently which is why people are suggesting tweaks to it. Also, I feel like buffing his Instinct would be a fairly safe option since you only get it once or twice per match–it’s not something that would be constantly available to the character.

That being said I might prefer to leave his Instinct and give him something that would benefit him full time… but I don’t know. With Glacius it definitely can be a slippery slope.

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I asked this topic to Waterhorses, he thinks Glacius’ instinct is fine. I still think it needs something.

I honestly think they should take a look at his old dash again. I heard they took it away because people said it was useless, but I still don’t see how it was useless considering the distance it covered. It looked better than Spinal’s and Aganos’, and I still see Spinal players backdash every once in a while.

That was me who pointed that out. I also stated it again in a Facebook thread too.

“In Season 1, the way Glacius was designed, he was fine. Glacius is the EASIEST character in the game to break. He’s the ONLY character that has both Shadow Linkers with quick easy 1,2,3 mashing timing to break. His Ranged Auto Doubles are easy to react to and break as well too. Double Helix knew what they were doing when they designed him. Since he was too easy to break, the gave him the ability to Counter Break full screen without any reprecussions. Iron Galaxy took that away from him and now he’s literally a 50/50 character to play. Either attempt to counterbreak and guess right or guess wrong and now you get PULLED foward. They also slowed down his jump kicks too and Shatter but people don’t remember that.”

Also people saying Glacius vs Jago is 5-5 havent played a good Jago. Jago has answers for everything Glacius does. That MU is in Jago’s favor frame by frame, whats punishable by him vs whats punishable by Glacius , etc.

They also need to give his ranged normals more priority too. Its stupid that Ice Lance and jump kicks don’t beat out scarabs yet everyone elses jump kicks do.

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they tried to make up for it with liquidize and bouncing hails, which are really good tools. But I guess whether or not that made up for it is up to debate. I agree with your statement about the Jago MU, definitely.

Though honestly, I don’t have many problems with Kan-Ra’s scarabs anymore.

I said the same thing too in a follow up comment in that Facebook post

“Bouncing hail and Liquidize doesn’t make up for slowing down his already slow moves. Shadow hail is his most useless linker too. It pushes your opponent away from you and can mess up Ultra inputs after that. Liquidize is a 50/50 tool too. Either you time it wrong or get punished on recovery. That’s why hardly anyone uses it either.”

I would rather have a back dash even if it was worse than Aganos. A back dash is a back dash and is a wake up option too. On top of that, back dashes are invincible in KI. Being in the corner pinned, a back dash could save you in lots of situations . Yea I know so will blocking on wake up but that wont save you from a grab or blocking a normal thats plus on block only to keep getting jabbed by safe normals. The one time you do do a reversal can by the time they stop the jabbing and block you now and youre punished.

i dont know it can be tough on jago. I know jagoblake despises glacius because of the mu. Rimz also gives her0 of time a hard time and rico seems to think glacius wins too

Liquidize is honestly a really great tool if you make the right reads, but still.

Ah yes, should have figured it was you since you know the character just about as well as anyone! Yeah, I really, really agree with the jumping pokes; they need something. Either alter the hurt box or give them more priority… right now they are just to easy to block or beat out.

Would also be fine with him getting a ■■■■■■ dash if just to help him get out of pressure, since that can be such a pain for him. I feel like at this point we should update the top post with some of these ideas so the devs can easily see it!

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But thats the issue itself. It has to be a read. Its on the same playing field as counter breakers. Both are good on proper reads but you’ll suffer bad if you read wrong. Thats why lots of players still don’t use/rely on it cause it’s a 50/50 gimmick.

liquadize set ups are pretty bad lol. wow i can duck a fireball instead of blocking big deal.set ups lose to yolo

OP update with some suggestions from the post