Discussion: Glacius changes thread

How’s a Frost Aura that gives frame advantage to Glacius?

Not by speeding his up like Jago, more like slowing down anyone in about 2 body lengths or even touching. Making frame traps on him during Instinct more difficult.

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I personally think the Kan-Ra mu is fine, especially after the cold shoulder buff.

That is actually a very interesting idea; not only does it sound like a unique buff but it fits the character’s theme well! His body puts off such cold temperatures that ice gradually begins to creep up over anything that is nearby while he is in Instinct. Could be really visually neat.

You know, I’ve been playing glacius for a while and he does feel outdated i still feel like I’m playing season 1 sometimes. . . I’ve read a post saying that after season 1 there are no fotsies. So I don’t think glacius really needs a dash anymore, I think liquidize is good for that. . . I think his instinct armor should have armor like aganos. Cause even though glay has armor he s ti ll takes damage for it unlike aganos,who takes no chip in armor. . . It really messes my game up when I’m trying to come back and I use instinct in my last resort and the armor doesnt really help if you still take damage.with season 3 coming out I wouldn’t doubt instincts are going to get more rediculous,season 2 already is. . . Could they add air liquidize while in instinct? And making his liquidize faster for quick cross ups since his jump is too floaty and making his moves safe with liquidize. . . I think alot of things are possible with this command specially in instinct. And does he even have a combo trait now? Since Kan and him both can do range combos now. Except kanra s are better. What do yall think?

Everyone takes damage with armour. I don’t know why people keep thinking other characters than their one don’t. I’ve heard Aganos players say the exact same thing about Glacius’ armour.

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You still take samae just like Aganos the only difference is you don’t flinch. That armor allows you to move in agressively if you want. There’s things you can open with you could not otherwise if you didn’t have that armor in the first place.

If you want to get defensive it’s even better as insurance if you decide to block.

His jump is float but that’s because it travels further than other characters who can jump. You can use your jump to get away and you can use your long reaching icicle kick to keep them at bay as you get base. Only thin I can be careful with is be aware of your timing because it does extend your hit-box.

Exactly, I made this point earlier in the thread. Armor isn’t intended to give immunity to damage only hitstun. Allowing you to a absorb the hit and continue the assault. To that effect, Glacius’ and Aganos’ armor performs as it was intended.

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The thing with glacius s armor is it has a real fat hit stop. And it’s reactable,it’s instinct armor. It should be like that since the use of it is rare. Kinda like how thunder can shoot lighting at himself and get a dash,or aganos can pick up armor. Glacius cant. Of course glacius s armor should be better. Same with his jump. I could never get away with a jump playing a top player. These are my struggles as a glacius player. Sometimes you just need to get out of that corner, And liquidize can’t even help when you get meaty s to the zface.

He’s a tough character to balance because I think he can easily run away with the game. Good zoning characters need to struggle on defense or else they suck the whole fun out of the game; in a game like KI, that can mean frustrating things for Glacius, but at least he has a reversal (which is an opener!) so he’s not totally out of luck. (man I really can’t type ANYTHING on these boards without it being censored)

I think he’s underrated for sure. Shatter is a command grab without the cooldown of a command grab (which is pretty great); it has high startup, sure, but people get hit by this move because Glacius’s toolkit allows for it to happen.

I think his instinct is pretty underrated too. It’s not the best in the game, but giving him armor on EVERYTHING (all moves, all jumps, etc) is much, much better than just getting armor on one specific move. Some characters have no easy answer to Glacius armor and just have to try to let it run out by running away, which I think long term plays to Glacius’s favor.

I’m not in favor of ranged manuals; there’s no real meaningful way to do this, because manuals aren’t a “thing”, they are just moves you normally have in neutral used when you have enough frame advantage. What massive full screen 5 frame light normal are you going to give Glacius so he can manual after Shatter? I suppose you could try to code some sort of override where Glacius (and only Glacius) gets access to unique, range-dependent moves that work only when the opponent is in hit stun, but this has a lot more complications involved with it than some people are giving credit for, and it’s also a very inelegant, hacky addition.

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You do make some very good points, I’ll admit it. I can definitely agree that he’s tough to balance.

I assume the reversal you are talking about is his puddle punch? Is it just me or is it a pretty vulnerable reversal compared to others in the game? It is vulnerable to throws and gets stuffed by lots of things. I appreciate that when it lands it’s an opener, so it can’t be an invincible DP type move. Maybe one thing they could consider is giving him better priority on his HP puddle punch but taking away it’s ability to act as an opener? This would give you something a little better at relaxing the pressure on Glacius, but with the loss of being able to combo in the (seemingly rare to me) instance where you actually hit someone.

You do know that HP Puddle Punch already launches people into the air, preventing you from starting a combo, right?

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Personally, I love Glacius as is - including his Instinct.

His Instinct Mode has been a total match-saver for me soooooo many times. It’s like a “get out of combo free” move, that allows you to completely turn the tables and start your own combo when you would have normally been on the receiving end - which is HUGE. Even if I only end up using 1 hit of the armor, it can mean the difference between winning and losing, and has many times. When I use Glacius, I can’t say I ever feel I’m at a disadvantage.

Lol. My bad. I usually don’t notice because I get hit or thrown out if it. I very rarely use puddle punch outside a combo because a get creamed and when I do I use medium. Or else do the shadow which is a much better reversal.

Ive been grabbed out of light puddle punch, medium puddle punch and heavy puddle punch numerous of times. It’s not a true reversal if you can get grabbed out of them.

Also his armor hitstop has to go. It sucks that I can trade projectiles and go into shadow shatter and my shadow shatter hits first, then I get hit by their projectile and it stuns me and allows my opponent to block the remaining hits of the shadow shatter.I took my damage and lost my armor from the hit of the projectile but why must I lose my damage/combo from my shadow shatter? I’m getting penalized for having armor on pretty much is what it seems like to me.

Liquidize makes Glacius go underground. If you don’t believe me, pick Thunder’s stage and place Glacius in the middle of the bridge and have the other player go full screen. Justkeep liquidizing and you will see Glacius’ body travel through and below the bridge. If we’re “below” the ground, why can Kan Ra command grab us? Our ONLY option from one of his set ups after his shadow scarab ender combo is to jump away. They always go for command grabs and Liquidize isn’t an option.

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Yeah I had thought Glacius was invincible all the way to the hitting frame of DP, but I tested in training and he is actually throwable/hittable for the last 2 frames before the DP hitbox comes out (for all strengths). It’s invincible a lot longer than Maya’s DP though, so it actually does work as a reversal a lot of the time because it will dodge active frames of meaty attacks, but you can thwart it if you have a tight setup that always hits on one of those 2 frames (or randomly get lucky). I also think light/medium/heavy come out at different speeds so it’s probably quite hard to do this consistently.

Anyway, yeah, surprised to learn it’s not fully invincible. I thought I read patch notes somewhere that said they made such a change, but I guess I didn’t read it closely enough.

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I believe the patch change was that shadow puddle punch was made THROW invulnerable until after the active frames. I thought it also had strike invulnerability in the same way but I may well be mistaken.

Only having a “soft DP” without meter is a drawback in comparison to characters with a true meterless one, but compared to characters without any format of meterless full invulnerability (outside of backdash) it has to be respected.

It’s not as good as a true reversal but it’s really not THAT bad either. Definitely better than Maya’s light DP because the counter to it is not “meaty the wakeup”, it’s “stand there, wait a bit, then meaty it”, which means Glacius gets wake up throw and stuff in those situations.

It’s just good to know that it’s actually not REALLY invincible all the way to the hitting frame.

This fellow really explains it the best way. You can’t really buff Glacius without making it highly difficult for everyone else. Not only that but like some others He will have to get nerfed in another way to balance him.

But at least every character that doesn’t have a wake up has a backdash and thats a wake up option too. Now people are starting to understand our struggle little by little.

Against Hisako, shadow puddle punch gets stuffed by her command grab where she inhales (can’t remember the name) but I thought shadow puddle punch was supposed to have invicibility frames…

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