I applaud this type of communication, directly from Developer to Community. In my experience with another game in particular that does this, it strengthens the heart of the community.
That said, my initial reaction is positive. After I read Keits’ post, it occurred to me that one of the cons of the game is that landing a breaker is very powerful. There’s justification for this, though - when you’re playing at an intermediate-advanced level, you will deal with manuals. Breaking a manual is no easy feat and the reward should match.
@TheKeits Has IG given thought to the idea that breaking an auto-double rewards 50% of the potential damage removed, while breaking a manual rewards 75-80% removed? Numbers subject to tweaking, more interested in the idea itself than the actual numbers as I trust the judgment of you and your team.
More on the 50% breaker reward, I imagine doing this would break away from what I think of as a typical Street Fighter back-to-neutral scenario. What I mean is, once you get out of pressure (breaking a combo), the instinct of both players, in my experience, is to maintain distance and reset everything to neutral.
Leaving damage on the table is a great incentive for an additional layer of mind games - is the attacker going to double-down on his assault and charge right in? Is he going to make it look that way but then back off/block/insert-defensive-strategy? Killer Instinct is the king of mind games so this change lends itself to that theme.
The biggest ‘con’, which is only a con depending how you look at it, is that I think this change will put a lot of pressure on you, IG, to balance characters, as you mentioned, that are geared towards creating potential damage and claiming it. All characters will have this same motivation. Since this change would take away parts of other character’s identities, how will you go about restoring that? Will Cinder still feel like Cinder with lesser-tuned PD? Or will this homogenize PD characters? I don’t have an opinion one way or another on this yet, nor do I expect you to have an answer. Food for thought.