[quote=“JEFFRON27, post:34, topic:18264”]
I’m sure there’s more to Marvel than just infinite combos.[/QUOTE]
This is true - it is a fighting game, after all. It just so happens that you pretty much have to be able to pull off “infinites” - which, as I and several others have described in detail, are NOT actually infinite - in order to play at an intermediate+ level. The position you and some others take regarding this element is what I think is a danger to the future of fighting games for those of us that have been actually playing them (not just pressing buttons to make the guy do the cool stuff) for a significant portion of time: players want to play (or at least believe that they play) a given game at a significantly higher skill level than they do, but they don’t actually want to put forth that effor - they just want the satisfaction that comes from it. They don’t want to be a “casual,” so the game has to change to adapt to their lethargy or lesser skill capacities. That’s bad.
That is the point I am trying to make.
Well, that and the point that Capcom nerfs entire games/franchises in order to cater to non-FG players and the casual audience in place of their “hardcore” long-term playerbase. Of course, of their “hardcores,” the fanboys and those whose salary depends on it will purchase, play, and espouse the brilliance of this upcoming game. It looks like it’ll play something like TvC/SFxT, so it’ll probably be fun.
I wasn’t saying “It needs infinites to be fun,” - I was saying “3v3 assist-driven infinites are Marvel”.
The milk-and-cookies wasn’t specifically at you, but more at the mentality you are representing - not necessarily that you can’t enjoy a challenge, but you’d rather games not be challenging. I don’t see how that’s a fair stance to take regarding the modern world of fighting games. If you are upset by a particular flavor of challenge or style of long combo, there is always SFV or whatever silliness NRS delivers this season, or any number of other multitudinous games, hell even KI!
I mean, fighting games are a lot more than just combos.
This is a lie propagated by people that press too many buttons and/or can’t block mixups.
Soz 'bout the semi-derail, thread. I get hella triggered thinking about Capcom.