3.8 Tier List by Infil

That’s what I don’t understand. Sadira was nerfed to the ground, and yet Rash exists. Other than her Instinct, I don’t see her as any more disruptive than Rash.

Much of what made her originally dangerous was her unbreakables and then later her crazy damage in S2.

Some of the things that would help Sadira is simply fixing bugs that carried over from S2… SWC’s random uselessness or Instinct Webs randomly not opening. These glitches have been well documented, but yet here we are.

For me, I love Sadira no matter what tier she falls in, I just would like the bugs fixed and a much more reliable way to deal solid damage.

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And now you’re paying the hospital bill for the destruction of my sides. XD

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I actually agree Rash is kind of disruptive because tongue is so strong (and wrecking ball is a tough move for beginners to deal with). If Rash was a S1 character and Sadira was a S3 character, I can see the roles being reversed.

The main difference is that we’ve known all about Sadira’s disruptiveness since S1, including an Evo win and tons of tournament terror throughout all of S2. Rash is still a relative unknown, with only a few hardcore players and virtually no tournament success yet. Can you believe Rash was one of the few characters not shown in top 32 (or was it top 16?) in this year’s KIWC? People were like “this character must be garbage, he needs buffs”, remember?

So yes, I agree that Rash is disruptive in theory but it’s a lot harder to nerf him like Sadira was nerfed just because of the way the cookie crumbled. Rash is still quite new and unproven, while Sadira is old and very proven.

Also, there have been probably a bit too many nerfs (IMO) over the last few patches. Nothing too serious and the game is still great (in fact, I agree with a lot of the nerfs), but I would probably like to avoid them nerfing too many more characters going forward, even though Rash is incredibly strong. I think the only characters they should really hit with (small!) nerfs are Aria and Mira. You can leave Rash alone, and just learn to exploit his bad wakeup and control the air space where he wants to be.

The problem with Ki is the March 2016 s3 balancing. S3 has alot of inconsitencies and turned Ki into a setplay and BUGGY game ( oh look at this cool flipout/ stageer setup etc.) and other stuffs which are hard to react to.imo ,thats why nerfs will not make the game better or change it. Its like putting lipstick on a pig. What they need is to roll back to s1 and s2 and use those as benchmarks(char models, graphics,story mode, meta etc) to build a sequel and let this KI be the way it is and learn from mistakes

yeah exactly aria isn’t that easy to use at high disturbing skillz. with many manuals

the main reasons why I play Aria, shes sensitive but I protect her with my 95% right combo breaker :sunglasses: and she kill my opponent after long fights.
The decisions to do with her affect highly my gameplay and I have to get a clear planning before begining the match.
I have to see whos my opponent
to remember all move whos work on that characters or nope
the appropriate setups for that specifiek character
wich body should begin first?
wich ender im gonna use and what setup work of nope on that character.
Do I need more meter against this character? so im gonna use mostly the blaster body .etc…
and also at each ender I have to know exactly what to do after a flip out vs Dp character so I can avoid this dp etc…

GUYS with aria its like a never ending learning. And I like it :relaxed::heart_eyes:
while you can also play her very simple and die like a worm lol

I Agree but azt least bring her to mid tier it would be right, why all aerial character have a recapture and she don’t, I can never undersatand this decision she wil be so fun to play if she was able to recapture for cashout on the ground. IMO a recapture would help her alots.

rash is like sadira a ground and air character, but rash is godlike because he don’t needs a meter to cashout his juggles “recapture” everything was finely prepared for him to be quiet , while for sadira its a endless struggle and stress for cashout.

don’t make me cry bro, you remember me, Me like 4 months ago before I Evolve. see that frog hes most evil than sadira but the devs accept it like that, and now think about that hes complete as aerial character and before aeverythingt hes A GUEST!!!
And a guest whos picking better place than original that mean what that mean , don’t search too bro.
they are childrens who are loved by parents and others not!!! remember that, cause when you get a nice attention you cannot finish low tier as original character. jut my opinion.
if it happen that mean they don’t give a *** of you! so simple its like 1 year and 4 montsh now…

Very true, and I agree with everything you said. In truth, I’ve always thought of Sadira as a specialist character to begin with. She has never been a real easy character to master (unlock Jago or Wulf), and in fact the difficulty of her broken tech, was the excuse that many of used to try and stop them from nerfing her. In the end, it was the best choice though, as Sadira would have dominated every tournament had they left her as she was.

It is my hope that that the @developers do take a closer look at her and change a few things to help her with her struggles. A slight boost to her damage would go a long way, as well as a few minor changes to her move set such as giving full upper body invincibility to Shadow Recluse, or actually making SWC fully invincible.

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Wrong thread? A bit off topic.

Do you think that Sadira and Kan Ra are mid-tier characters right now? I mean, they’re in the bottom tier on your tier list, but I don’t know if that means that they’re “bottom tier” characters in every sense of the term and I don’t think that’s how you define your A- tier either.

So if they are mid-tier characters by your definition (and I mean if, as I’m not assuming), you seem to think they could use a bit of help, but not enough to get them back to the top. As a fan of those two characters, I’d certainly be fine with that and I get your logic about disruptive characters / degenerate gameplay versus challenging characters / forcing interesting decision making. So what would you do to help these characters?

How do you help them close the gap a bit and maybe help partially mitigate some of their worst matchups without giving them too much? I’m sure some of their issues can be helped by adjustments to other characters, but would you give Sadira or Kan Ra anything new to help them in certain areas or perhaps change any of their current tools in any way?

Just curious. Apologies if this is too far off topic. I just figured that since we’re talking about the tier list, it’d make sense to talk about the characters at the bottom and what might need to be done with them, if anything.

I have my own ideas about Sadira, as it’d be nice to give her a more useful ender than her current damage ender, so either keep it and give her another, more useful ender, or replace the current damage ender. Or perhaps give her some type of power move that gives her more options on the ground and makes her slightly more threatening on the ground. But I know I’m in the minority on both counts. I’m really more interested in Kan Ra, as he seems like he’d be such a hard character to enhance and still balance.

If i had to guess, based off of Infil’s qualifications for a tier placing, i’d wanna say Shin Hisako is going to find herself in S- placing. Maybe it’s a hopeful placing though. A lot of setups/tech got lost because of her fixes and adjustments in 3.8 but i remember in the days and weeks after her release of just how much was found. Still feel like with that sort of potential she can be a tough character. Not to dismiss her own strengths either. Instinct still forces (mostly) a defensive option on the opponent though the duration, that’s not nothing.

Eagle though? I’m between A and A-. Just being able to harass with rather simple pressure on his wakeup on defense really outweighs his ambiguous movement and momentum based offense at the moment. That and i feel like characters like Kilgore, Rash, Omen, ARIA and so forth have very good options against either his mobility and/or his projectiles. I think it’s a good bet that he (and probably Shin Hisako, too) will get some more tweaking, but limited defense in such a offensive game hurts.

Please @Infilament can we have your solution to help both characters? I beg you let us know

OMG I wish my engels could be so good, these are exactly the kind of questions I would like to ask to @Infilament :sunglasses:

S1 and S2 were “oh look at this cool hard knockdown and unbreakable setup etc”. If you think S3 was the start of KI’s dirtiest offense/set play, then I dunno where you were for the game’s first 2 years. S2 had the most inescapable (and highest damaging) set play in the game’s history.

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Say it again for the people in the back. :joy:

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Got good video examples of this? I started playing with S3 and would love to watch some redonk setplay.

I remember Jago was able to cancel any of his enders that caused any launch into instinct which gave him an absurd amount of health and additional damage… good times!

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i could kill you if I combo broke you in the corner with aganos. And I mean completely take your life bar. Comments like this make me wonder if people really remember s2 or are just going off nostalgia.

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Check out S2 Kan-Ra (search for footage of Sleep at Evo or KIWC or any of the beatdowns if you can find them), or S2 Sadira/Wulf (whose instincts routinely did 80/90% through more or less unblockable offense). Should be pretty easy to turn into a random S2 beatdown and see Sadira, she was in every top 8 it felt like.

Here’s a random beatdown I found where Paul (Wulf) and Daymein (Sadira) both do well, so you should be able to find some dirt in here. This was back when Wulf’s feral cancels were much faster and he still had 10% damage bonus in instinct (in addition to shadow eclipse hitting harder just normally). Sadira’s webs hurt roughly as much as a fierce attack, and shadow flip ender and jump HK hurt more before S3 started, so if she caught you in a blender your health just melted.

And here’s one where Sleep made losers finals so there is probably some dirty Kan-Ra in here. He was mostly about unbreakable offense because he could do jump HP (the long-range bandage attack thing) and cancel into shadow swarm, which was unbreakable in S2, and then set up a bunch of unbreakable regular swarms before throwing in a manual and cashing out for 40%. For much of S2, there was a bug where Kan-Ra would whiff cr.HK as soon as he knocked you down with some other attack, and it would turn that into a hard knockdown (ie, setplay city) but it was probably already patched out by this video.

(click around in the related S2 beatdown vids and check the brackets linked in the description until you find a player doing well, then check that vid out for more)

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Infil’s right. In S2, if I got you caught in one of Sadira’s webs, your life was gone. :smiley: I miss those days. :frowning:

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I dont i hated fighting sadira. lol

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As many times I have been reported for using Sadira, I assume a LOT of people hated fighting her and or still do. :smiley:

I’m sure anytime IG announces some sort of buff for her, that there is a collective groan. :stuck_out_tongue:

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I didn’t hate her since I played thunder in s1-s2. Now I just feel sorry for any Sadira I fight since they have to deal with raam.

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